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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "node_ramp_util.h"
#include "stdcycles.h"
shader node_vector_curves(color ramp[] = {0.0},
float min_x = 0.0,
float max_x = 1.0,
vector VectorIn = vector(0.0, 0.0, 0.0),
float Fac = 0.0,
output vector VectorOut = vector(0.0, 0.0, 0.0))
{
vector c = (VectorIn - vector(min_x, min_x, min_x)) / (max_x - min_x);
color r = rgb_ramp_lookup(ramp, c[0], 1, 1);
color g = rgb_ramp_lookup(ramp, c[0], 1, 1);
color b = rgb_ramp_lookup(ramp, c[0], 1, 1);
VectorOut[0] = r[0];
VectorOut[1] = g[1];
VectorOut[2] = b[2];
VectorOut = mix(VectorIn, VectorOut, Fac);
}
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