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node_vertex_color.osl « shaders « osl « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "stdcycles.h"

shader node_vertex_color(string bump_offset = "center",
                         string layer_name = "",
                         output color Color = 0.0,
                         output float Alpha = 0.0)
{
  float vertex_color[4];
  string vertex_color_layer;

  if (layer_name == "") {
    vertex_color_layer = "geom:vertex_color";
  }
  else {
    vertex_color_layer = layer_name;
  }

  if (getattribute(vertex_color_layer, vertex_color)) {
    Color = color(vertex_color[0], vertex_color[1], vertex_color[2]);
    Alpha = vertex_color[3];

    if (bump_offset == "dx") {
      Color += Dx(Color);
      Alpha += Dx(Alpha);
    }
    else if (bump_offset == "dy") {
      Color += Dy(Color);
      Alpha += Dy(Alpha);
    }
  }
  else {
    warning("%s", "Invalid attribute.");
  }
}