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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "node_hash.h"
#include "stdcycles.h"
#include "vector2.h"
#include "vector4.h"
#define vector3 point
shader node_white_noise_texture(string dimensions = "3D",
point Vector = point(0.0, 0.0, 0.0),
float W = 0.0,
output float Value = 0.0,
output color Color = 0.0)
{
if (dimensions == "1D") {
Value = noise("hash", W);
Color = hash_float_to_color(W);
}
else if (dimensions == "2D") {
Value = noise("hash", Vector[0], Vector[1]);
Color = hash_vector2_to_color(vector2(Vector[0], Vector[1]));
}
else if (dimensions == "3D") {
Value = noise("hash", Vector);
Color = hash_vector3_to_color(vector3(Vector[0], Vector[1], Vector[2]));
}
else if (dimensions == "4D") {
Value = noise("hash", Vector, W);
Color = hash_vector4_to_color(vector4(Vector[0], Vector[1], Vector[2], W));
}
else {
warning("%s", "Unknown dimension!");
}
}
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