Welcome to mirror list, hosted at ThFree Co, Russian Federation.

CMakeLists.txt « shaders « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4f5a97c1bb637ec2d229be19b7d9b75d390de798 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102

# OSL node shaders

set(SRC_OSL
	node_add_closure.osl
	node_ambient_occlusion.osl
	node_attribute.osl
	node_background.osl
	node_brick_texture.osl
	node_brightness.osl
	node_bump.osl
	node_camera.osl
	node_checker_texture.osl
	node_combine_rgb.osl
	node_convert_from_color.osl
	node_convert_from_float.osl
	node_convert_from_int.osl
	node_convert_from_normal.osl
	node_convert_from_point.osl
	node_convert_from_vector.osl
	node_diffuse_bsdf.osl
	node_emission.osl
	node_environment_texture.osl
	node_fresnel.osl
	node_gamma.osl
	node_geometry.osl
	node_glass_bsdf.osl
	node_glossy_bsdf.osl
	node_gradient_texture.osl
	node_holdout.osl
	node_hsv.osl
	node_image_texture.osl
	node_invert.osl
	node_layer_weight.osl
	node_light_falloff.osl
	node_light_path.osl
	node_magic_texture.osl
	node_mapping.osl
	node_math.osl
	node_mix.osl
	node_mix_closure.osl
	node_musgrave_texture.osl
	node_noise_texture.osl
	node_normal.osl
	node_normal_map.osl
	node_object_info.osl
	node_output_displacement.osl
	node_output_surface.osl
	node_output_volume.osl
	node_particle_info.osl
	node_refraction_bsdf.osl
	node_rgb_ramp.osl
	node_separate_rgb.osl
	node_set_normal.osl
	node_sky_texture.osl
	node_tangent.osl
	node_texture_coordinate.osl
	node_translucent_bsdf.osl
	node_transparent_bsdf.osl
	node_value.osl
	node_vector_math.osl
	node_velvet_bsdf.osl
	node_voronoi_texture.osl
	node_ward_bsdf.osl
	node_wave_texture.osl
)

set(SRC_OSL_HEADERS
	node_texture.h
	node_color.h
	node_fresnel.h
	stdosl.h
	oslutil.h
)

set(SRC_OSO

)

# TODO, add a module to compile OSL
foreach(_file ${SRC_OSL})
	set(_OSL_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${_file})
	string(REPLACE ".osl" ".oso" _OSO_FILE ${_OSL_FILE})
	string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE})
	add_custom_command(
		OUTPUT ${_OSO_FILE} 
		COMMAND ${OSL_COMPILER} -O2  -I"${CMAKE_CURRENT_SOURCE_DIR}" ${_OSL_FILE}
		DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS})
	list(APPEND SRC_OSO
		${_OSO_FILE}
	)
	
	unset(_OSL_FILE)
	unset(_OSO_FILE)
endforeach()

add_custom_target(cycles_osl_shaders ALL DEPENDS ${SRC_OSO} ${SRC_OSL_HEADERS})

# CMAKE_CURRENT_SOURCE_DIR is already included in OSO paths
delayed_install("" "${SRC_OSO}" ${CYCLES_INSTALL_PATH}/shader)
delayed_install("${CMAKE_CURRENT_SOURCE_DIR}" "${SRC_OSL_HEADERS}" ${CYCLES_INSTALL_PATH}/shader)