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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
shader node_clamp(string type = "minmax",
float Value = 1.0,
float Min = 0.0,
float Max = 1.0,
output float Result = 0.0)
{
Result = (type == "range" && (Min > Max)) ? clamp(Value, Max, Min) : clamp(Value, Min, Max);
}
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