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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
shader node_convert_from_color(color value_color = 0.0,
output string value_string = "",
output float value_float = 0.0,
output int value_int = 0,
output vector value_vector = vector(0.0, 0.0, 0.0),
output point value_point = point(0.0, 0.0, 0.0),
output normal value_normal = normal(0.0, 0.0, 0.0))
{
value_float = value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722;
value_int = (int)(value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722);
value_vector = vector(value_color[0], value_color[1], value_color[2]);
value_point = point(value_color[0], value_color[1], value_color[2]);
value_normal = normal(value_color[0], value_color[1], value_color[2]);
}
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