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node_convert_from_int.osl « shaders « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License
 */

#include "stdosl.h"

shader node_convert_from_int(
	int ValInt = 0,
	output string String = "",
	output float Val = 0.0,
	output color Color = 0.0,
	output vector Vector = vector(0.0, 0.0, 0.0),
	output point Point = point(0.0, 0.0, 0.0),
	output normal Normal = normal(0.0, 0.0, 0.0))
{
	float f = (float)ValInt;
	Val = f;
	Color = color(f, f, f);
	Vector = vector(f, f, f);
	Point = point(f, f, f);
	Normal = normal(f, f, f);
}