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node_convert_from_vector.osl « shaders « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "stdosl.h"

shader node_convert_from_vector(
	vector Vector = vector(0.0, 0.0, 0.0),
	output float Val = 0.0,
	output int ValInt = 0,
	output color Color = color(0.0, 0.0, 0.0),
	output point Point = point(0.0, 0.0, 0.0),
	output normal Normal = normal(0.0, 0.0, 0.0))
{
	Val = (Vector[0] + Vector[1] + Vector[2]) * (1.0 / 3.0);
	ValInt = (int)((Normal[0] + Normal[1] + Normal[2]) * (1.0 / 3.0));
	Color = color(Vector[0], Vector[1], Vector[2]);
	Point = point(Vector[0], Vector[1], Vector[2]);
	Normal = normal(Vector[0], Vector[1], Vector[2]);
}