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/*
 * Copyright 2012, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "stdosl.h"

shader node_hair_info(
	output float IsStrand = 0.0,
	output float Intercept = 0.0,
	output float Thickness = 0.0,
	output normal TangentNormal = N)
{
	getattribute("geom:is_curve", IsStrand);
	getattribute("geom:curve_intercept", Intercept);
	getattribute("geom:curve_thickness", Thickness);
	getattribute("geom:curve_tangent_normal", TangentNormal);
}