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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License
 */

#include "stdosl.h"
#include "node_color.h"

shader node_hsv(
	float Hue = 0.5,
	float Saturation = 1.0,
	float Value = 1.0,
	float Fac = 0.5,
	color ColorIn = 0.0,
	output color ColorOut = 0.0)
{
	color Color = rgb_to_hsv(ColorIn);

	// remember: fmod doesn't work for negative numbers
	Color[0] += Hue + 0.5;
	Color[0] = fmod(Color[0], 1.0);
	Color[1] *= Saturation;
	Color[2] *= Value;

	Color = hsv_to_rgb(Color);

	ColorOut = mix(ColorIn, Color, Fac);
}