Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_ies_light.osl « shaders « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: a0954e3a444967cd5306dcccfc0cd3eed47902ca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
/*
 * Copyright 2011-2015 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "stdosl.h"
#include "node_texture.h"

/* IES Light */

shader node_ies_light(
	int use_mapping = 0,
	matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
	int slot = 0,
	float Strength = 1.0,
	point Vector = I,
	output float Fac = 0.0)
{
	point p = Vector;

	if (use_mapping) {
		p = transform(mapping, p);
	}

	p = normalize(p);

	float v_angle = acos(-p[2]);
	float h_angle = atan2(p[0], p[1]) + M_PI;

	Fac = Strength * texture(format("@l%d", slot), h_angle, v_angle);
}