Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_math.osl « shaders « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 66884610561f36d75085519e7b03514d3d9f8ae8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "node_math.h"
#include "stdcycles.h"

/* OSL asin, acos, and pow functions are safe by default. */
shader node_math(string math_type = "add",
                 float Value1 = 0.5,
                 float Value2 = 0.5,
                 float Value3 = 0.5,
                 output float Value = 0.0)
{
  if (math_type == "add")
    Value = Value1 + Value2;
  else if (math_type == "subtract")
    Value = Value1 - Value2;
  else if (math_type == "multiply")
    Value = Value1 * Value2;
  else if (math_type == "divide")
    Value = safe_divide(Value1, Value2);
  else if (math_type == "power")
    Value = pow(Value1, Value2);
  else if (math_type == "logarithm")
    Value = safe_log(Value1, Value2);
  else if (math_type == "sqrt")
    Value = safe_sqrt(Value1);
  else if (math_type == "inversesqrt")
    Value = inversesqrt(Value1);
  else if (math_type == "absolute")
    Value = fabs(Value1);
  else if (math_type == "radians")
    Value = radians(Value1);
  else if (math_type == "degrees")
    Value = degrees(Value1);
  else if (math_type == "minimum")
    Value = min(Value1, Value2);
  else if (math_type == "maximum")
    Value = max(Value1, Value2);
  else if (math_type == "less_than")
    Value = Value1 < Value2;
  else if (math_type == "greater_than")
    Value = Value1 > Value2;
  else if (math_type == "round")
    Value = floor(Value1 + 0.5);
  else if (math_type == "floor")
    Value = floor(Value1);
  else if (math_type == "ceil")
    Value = ceil(Value1);
  else if (math_type == "fraction")
    Value = Value1 - floor(Value1);
  else if (math_type == "modulo")
    Value = safe_modulo(Value1, Value2);
  else if (math_type == "trunc")
    Value = trunc(Value1);
  else if (math_type == "snap")
    Value = floor(safe_divide(Value1, Value2)) * Value2;
  else if (math_type == "wrap")
    Value = wrap(Value1, Value2, Value3);
  else if (math_type == "pingpong")
    Value = pingpong(Value1, Value2);
  else if (math_type == "sine")
    Value = sin(Value1);
  else if (math_type == "cosine")
    Value = cos(Value1);
  else if (math_type == "tangent")
    Value = tan(Value1);
  else if (math_type == "sinh")
    Value = sinh(Value1);
  else if (math_type == "cosh")
    Value = cosh(Value1);
  else if (math_type == "tanh")
    Value = tanh(Value1);
  else if (math_type == "arcsine")
    Value = asin(Value1);
  else if (math_type == "arccosine")
    Value = acos(Value1);
  else if (math_type == "arctangent")
    Value = atan(Value1);
  else if (math_type == "arctan2")
    Value = atan2(Value1, Value2);
  else if (math_type == "sign")
    Value = sign(Value1);
  else if (math_type == "exponent")
    Value = exp(Value1);
  else if (math_type == "compare")
    Value = ((Value1 == Value2) || (abs(Value1 - Value2) <= max(Value3, 1e-5))) ? 1.0 : 0.0;
  else if (math_type == "multiply_add")
    Value = Value1 * Value2 + Value3;
  else if (math_type == "smoothmin")
    Value = smoothmin(Value1, Value2, Value3);
  else if (math_type == "smoothmax")
    Value = -(smoothmin(-Value1, -Value2, Value3));
  else
    warning("%s", "Unknown math operator!");
}