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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "stdosl.h"
#include "oslutil.h"

float ramp_lookup(color ramp[RAMP_TABLE_SIZE], float at, int component)
{
	float f = clamp(at, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1);

	/* clamp int as well in case of NaN */
	int i = (int)f;
	if (i < 0) i = 0;
	if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1;
	float t = f - (float)i;

	float result = ramp[i][component];

	if (t > 0.0)
		result = (1.0 - t) * result + t * ramp[i + 1][component];
	
	return result;
}

shader node_rgb_curves(
	color ramp[RAMP_TABLE_SIZE] = {0.0},

	color ColorIn = 0.0,
	float Fac = 0.0,
	output color ColorOut = 0.0)
{
	ColorOut[0] = ramp_lookup(ramp, ColorIn[0], 0);
	ColorOut[1] = ramp_lookup(ramp, ColorIn[1], 1);
	ColorOut[2] = ramp_lookup(ramp, ColorIn[2], 2);

	ColorOut = mix(ColorIn, ColorOut, Fac);
}