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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "node_ramp_util.h"
shader node_rgb_ramp(
color ramp_color[] = {0.0},
float ramp_alpha[] = {0.0},
int interpolate = 1,
float Fac = 0.0,
output color Color = 0.0,
output float Alpha = 1.0)
{
Color = rgb_ramp_lookup(ramp_color, Fac, interpolate, 0);
Alpha = rgb_ramp_lookup(ramp_alpha, Fac, interpolate, 0);
}
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