Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_tangent.osl « shaders « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: f086fa079eca1ed266bac9c94fdb7c0925fedfa7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "stdcycles.h"

shader node_tangent(normal NormalIn = N,
                    string attr_name = "geom:tangent",
                    string direction_type = "radial",
                    string axis = "z",
                    output normal Tangent = normalize(dPdu))
{
  vector T = vector(0.0, 0.0, 0.0);

  if (direction_type == "uv_map") {
    getattribute(attr_name, T);
  }
  else if (direction_type == "radial") {
    point generated;

    if (!getattribute("geom:generated", generated))
      generated = P;

    if (axis == "x")
      T = vector(0.0, -(generated[2] - 0.5), (generated[1] - 0.5));
    else if (axis == "y")
      T = vector(-(generated[2] - 0.5), 0.0, (generated[0] - 0.5));
    else
      T = vector(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
  }

  T = transform("object", "world", T);
  Tangent = cross(NormalIn, normalize(cross(T, NormalIn)));
}