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kernel_indirect_subsurface.h « split « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011-2017 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

CCL_NAMESPACE_BEGIN

ccl_device void kernel_indirect_subsurface(KernelGlobals *kg)
{
  int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
  if (thread_index == 0) {
    /* We will empty both queues in this kernel. */
    kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0;
    kernel_split_params.queue_index[QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS] = 0;
  }

  int ray_index;
  get_ray_index(kg,
                thread_index,
                QUEUE_ACTIVE_AND_REGENERATED_RAYS,
                kernel_split_state.queue_data,
                kernel_split_params.queue_size,
                1);
  ray_index = get_ray_index(kg,
                            thread_index,
                            QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
                            kernel_split_state.queue_data,
                            kernel_split_params.queue_size,
                            1);

#ifdef __SUBSURFACE__
  if (ray_index == QUEUE_EMPTY_SLOT) {
    return;
  }

  ccl_global char *ray_state = kernel_split_state.ray_state;
  ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
  PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
  ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
  ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];

  if (IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
    ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];

    /* Trace indirect subsurface rays by restarting the loop. this uses less
     * stack memory than invoking kernel_path_indirect.
     */
    if (ss_indirect->num_rays) {
      kernel_path_subsurface_setup_indirect(kg, ss_indirect, state, ray, L, throughput);
      ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
    }
  }
#endif /* __SUBSURFACE__ */
}

CCL_NAMESPACE_END