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/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device void kernel_shader_sort(KernelGlobals *kg,
ccl_local_param ShaderSortLocals *locals)
{
#ifndef __KERNEL_CUDA__
int tid = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
uint qsize = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS];
if(tid == 0) {
kernel_split_params.queue_index[QUEUE_SHADER_SORTED_RAYS] = qsize;
}
uint offset = (tid/SHADER_SORT_LOCAL_SIZE)*SHADER_SORT_BLOCK_SIZE;
if(offset >= qsize) {
return;
}
int lid = ccl_local_id(1) * ccl_local_size(0) + ccl_local_id(0);
uint input = QUEUE_ACTIVE_AND_REGENERATED_RAYS * (kernel_split_params.queue_size);
uint output = QUEUE_SHADER_SORTED_RAYS * (kernel_split_params.queue_size);
ccl_local uint *local_value = &locals->local_value[0];
ccl_local ushort *local_index = &locals->local_index[0];
/* copy to local memory */
for(uint i = 0; i < SHADER_SORT_BLOCK_SIZE; i += SHADER_SORT_LOCAL_SIZE) {
uint idx = offset + i + lid;
uint add = input + idx;
uint value = (~0);
if(idx < qsize) {
int ray_index = kernel_split_state.queue_data[add];
bool valid = (ray_index != QUEUE_EMPTY_SLOT) && IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE);
if(valid) {
value = kernel_split_sd(sd, ray_index)->shader & SHADER_MASK;
}
}
local_value[i + lid] = value;
local_index[i + lid] = i + lid;
}
ccl_barrier(CCL_LOCAL_MEM_FENCE);
/* skip sorting for cpu split kernel */
# ifdef __KERNEL_OPENCL__
/* bitonic sort */
for(uint length = 1; length < SHADER_SORT_BLOCK_SIZE; length <<= 1) {
for(uint inc = length; inc > 0; inc >>= 1) {
for(uint ii = 0; ii < SHADER_SORT_BLOCK_SIZE; ii += SHADER_SORT_LOCAL_SIZE) {
uint i = lid + ii;
bool direction = ((i & (length << 1)) != 0);
uint j = i ^ inc;
ushort ioff = local_index[i];
ushort joff = local_index[j];
uint iKey = local_value[ioff];
uint jKey = local_value[joff];
bool smaller = (jKey < iKey) || (jKey == iKey && j < i);
bool swap = smaller ^ (j < i) ^ direction;
ccl_barrier(CCL_LOCAL_MEM_FENCE);
local_index[i] = (swap) ? joff : ioff;
local_index[j] = (swap) ? ioff : joff;
ccl_barrier(CCL_LOCAL_MEM_FENCE);
}
}
}
# endif /* __KERNEL_OPENCL__ */
/* copy to destination */
for(uint i = 0; i < SHADER_SORT_BLOCK_SIZE; i += SHADER_SORT_LOCAL_SIZE) {
uint idx = offset + i + lid;
uint lidx = local_index[i + lid];
uint outi = output + idx;
uint ini = input + offset + lidx;
uint value = local_value[lidx];
if(idx < qsize) {
kernel_split_state.queue_data[outi] = (value == (~0)) ? QUEUE_EMPTY_SLOT : kernel_split_state.queue_data[ini];
}
}
#endif /* __KERNEL_CUDA__ */
}
CCL_NAMESPACE_END
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