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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __KERNEL_SPLIT_DATA_TYPES_H__
#define __KERNEL_SPLIT_DATA_TYPES_H__
CCL_NAMESPACE_BEGIN
/* parameters used by the split kernels, we use a single struct to avoid passing these to each kernel */
typedef struct SplitParams {
int x;
int y;
int w;
int h;
int offset;
int stride;
ccl_global uint *rng_state;
int start_sample;
int end_sample;
ccl_global unsigned int *work_pools;
unsigned int num_samples;
ccl_global int *queue_index;
int queue_size;
ccl_global char *use_queues_flag;
ccl_global float *buffer;
} SplitParams;
/* Global memory variables [porting]; These memory is used for
* co-operation between different kernels; Data written by one
* kernel will be available to another kernel via this global
* memory.
*/
/* SPLIT_DATA_ENTRY(type, name, num) */
#if defined(WITH_CYCLES_DEBUG) || defined(__KERNEL_DEBUG__)
/* DebugData memory */
# define SPLIT_DATA_DEBUG_ENTRIES \
SPLIT_DATA_ENTRY(DebugData, debug_data, 1)
#else
# define SPLIT_DATA_DEBUG_ENTRIES
#endif
#define SPLIT_DATA_ENTRIES \
SPLIT_DATA_ENTRY(ccl_global RNG, rng, 1) \
SPLIT_DATA_ENTRY(ccl_global float3, throughput, 1) \
SPLIT_DATA_ENTRY(ccl_global float, L_transparent, 1) \
SPLIT_DATA_ENTRY(PathRadiance, path_radiance, 1) \
SPLIT_DATA_ENTRY(ccl_global Ray, ray, 1) \
SPLIT_DATA_ENTRY(ccl_global PathState, path_state, 1) \
SPLIT_DATA_ENTRY(ccl_global Intersection, isect, 1) \
SPLIT_DATA_ENTRY(ccl_global float3, ao_alpha, 1) \
SPLIT_DATA_ENTRY(ccl_global float3, ao_bsdf, 1) \
SPLIT_DATA_ENTRY(ccl_global Ray, ao_light_ray, 1) \
SPLIT_DATA_ENTRY(ccl_global BsdfEval, bsdf_eval, 1) \
SPLIT_DATA_ENTRY(ccl_global int, is_lamp, 1) \
SPLIT_DATA_ENTRY(ccl_global Ray, light_ray, 1) \
SPLIT_DATA_ENTRY(ccl_global int, queue_data, (NUM_QUEUES*2)) /* TODO(mai): this is too large? */ \
SPLIT_DATA_ENTRY(ccl_global uint, work_array, 1) \
SPLIT_DATA_ENTRY(ShaderData, sd, 1) \
SPLIT_DATA_ENTRY(ShaderData, sd_DL_shadow, 1) \
SPLIT_DATA_DEBUG_ENTRIES \
/* struct that holds pointers to data in the shared state buffer */
typedef struct SplitData {
#define SPLIT_DATA_ENTRY(type, name, num) type *name;
SPLIT_DATA_ENTRIES
#undef SPLIT_DATA_ENTRY
#ifdef __SUBSURFACE__
ccl_global SubsurfaceIndirectRays *ss_rays;
#endif
#ifdef __VOLUME__
ccl_global PathState *state_shadow;
#endif
/* this is actually in a separate buffer from the rest of the split state data (so it can be read back from
* the host easily) but is still used the same as the other data so we have it here in this struct as well
*/
ccl_global char *ray_state;
} SplitData;
#ifndef __KERNEL_CUDA__
# define kernel_split_state (kg->split_data)
# define kernel_split_params (kg->split_param_data)
#else
__device__ SplitData __split_data;
# define kernel_split_state (__split_data)
__device__ SplitParams __split_param_data;
# define kernel_split_params (__split_param_data)
#endif /* __KERNEL_CUDA__ */
/* Local storage for queue_enqueue kernel. */
typedef struct QueueEnqueueLocals {
uint queue_atomics[2];
} QueueEnqueueLocals;
/* Local storage for holdout_emission_blurring_pathtermination_ao kernel. */
typedef struct BackgroundAOLocals {
uint queue_atomics_bg;
uint queue_atomics_ao;
} BackgroundAOLocals;
CCL_NAMESPACE_END
#endif /* __KERNEL_SPLIT_DATA_TYPES_H__ */
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