Welcome to mirror list, hosted at ThFree Co, Russian Federation.

kernel_subsurface_scatter.h « split « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4eaa7f563322d84e36f1f0bcb4e6f13a783b950b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/*
 * Copyright 2011-2017 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

CCL_NAMESPACE_BEGIN


ccl_device void kernel_subsurface_scatter(KernelGlobals *kg,
                                          ccl_local_param unsigned int* local_queue_atomics)
{
#ifdef __SUBSURFACE__
	if(ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
		*local_queue_atomics = 0;
	}
	ccl_barrier(CCL_LOCAL_MEM_FENCE);

	int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
	ray_index = get_ray_index(kg, ray_index,
	                          QUEUE_ACTIVE_AND_REGENERATED_RAYS,
	                          kernel_split_state.queue_data,
	                          kernel_split_params.queue_size,
	                          0);

#ifdef __COMPUTE_DEVICE_GPU__
	/* If we are executing on a GPU device, we exit all threads that are not
	 * required.
	 *
	 * If we are executing on a CPU device, then we need to keep all threads
	 * active since we have barrier() calls later in the kernel. CPU devices,
	 * expect all threads to execute barrier statement.
	 */
	if(ray_index == QUEUE_EMPTY_SLOT) {
		return;
	}
#endif

	char enqueue_flag = 0;

#ifndef __COMPUTE_DEVICE_GPU__
	if(ray_index != QUEUE_EMPTY_SLOT) {
#endif

	ccl_global char *ray_state = kernel_split_state.ray_state;
	ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
	PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
	ccl_global RNG *rng = &kernel_split_state.rng[ray_index];
	ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
	ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
	ccl_global SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
	ShaderData *sd = &kernel_split_state.sd[ray_index];
	ShaderData *emission_sd = &kernel_split_state.sd_DL_shadow[ray_index];

	if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
		if(sd->flag & SD_BSSRDF) {
			if(kernel_path_subsurface_scatter(kg,
			                                  sd,
			                                  emission_sd,
			                                  L,
			                                  state,
			                                  rng,
			                                  ray,
			                                  throughput,
			                                  ss_indirect)) {
				ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
				enqueue_flag = 1;
			}
		}
	}

#ifndef __COMPUTE_DEVICE_GPU__
	}
#endif

	/* Enqueue RAY_UPDATE_BUFFER rays. */
	enqueue_ray_index_local(ray_index,
	                        QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
	                        enqueue_flag,
	                        kernel_split_params.queue_size,
	                        local_queue_atomics,
	                        kernel_split_state.queue_data,
	                        kernel_split_params.queue_index);

#endif  /* __SUBSURFACE__ */

}

CCL_NAMESPACE_END