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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_combine_color(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint color_type,
uint inputs_stack_offsets,
uint result_stack_offset)
{
uint red_stack_offset, green_stack_offset, blue_stack_offset;
svm_unpack_node_uchar3(
inputs_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
float r = stack_load_float(stack, red_stack_offset);
float g = stack_load_float(stack, green_stack_offset);
float b = stack_load_float(stack, blue_stack_offset);
/* Combine, and convert back to RGB */
float3 color = svm_combine_color((NodeCombSepColorType)color_type, make_float3(r, g, b));
if (stack_valid(result_stack_offset))
stack_store_float3(stack, result_stack_offset, color);
}
ccl_device_noinline void svm_node_separate_color(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint color_type,
uint input_stack_offset,
uint results_stack_offsets)
{
float3 color = stack_load_float3(stack, input_stack_offset);
/* Convert color space */
color = svm_separate_color((NodeCombSepColorType)color_type, color);
uint red_stack_offset, green_stack_offset, blue_stack_offset;
svm_unpack_node_uchar3(
results_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
if (stack_valid(red_stack_offset))
stack_store_float(stack, red_stack_offset, color.x);
if (stack_valid(green_stack_offset))
stack_store_float(stack, green_stack_offset, color.y);
if (stack_valid(blue_stack_offset))
stack_store_float(stack, blue_stack_offset, color.z);
}
CCL_NAMESPACE_END
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