Welcome to mirror list, hosted at ThFree Co, Russian Federation.

svm_camera.h « svm « kernel « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: e03745cb331e51c225c597a96196e8b2b1ba58ef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

CCL_NAMESPACE_BEGIN

ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_vector, uint out_zdepth, uint out_distance)
{
	float distance;
	float zdepth;
	float3 vector;

	Transform tfm = kernel_data.cam.worldtocamera;
	vector = transform_point(&tfm, sd->P);
	zdepth = vector.z;
	distance = len(vector);

	if (stack_valid(out_vector))
		stack_store_float3(stack, out_vector, normalize(vector));

	if (stack_valid(out_zdepth))
		stack_store_float(stack, out_zdepth, zdepth);

	if (stack_valid(out_distance))
		stack_store_float(stack, out_distance, distance);
}

CCL_NAMESPACE_END