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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __SVM_RAMP_H__
#define __SVM_RAMP_H__

CCL_NAMESPACE_BEGIN

ccl_device float4 rgb_ramp_lookup(KernelGlobals *kg,
                                  int offset,
                                  float f,
                                  bool interpolate,
                                  bool extrapolate,
                                  int table_size)
{
	if((f < 0.0f || f > 1.0f) && extrapolate) {
		float4 t0, dy;
		if(f < 0.0f) {
			t0 = fetch_node_float(kg, offset);
			dy = t0 - fetch_node_float(kg, offset + 1);
			f = -f;
		}
		else {
			t0 = fetch_node_float(kg, offset + table_size - 1);
			dy = t0 - fetch_node_float(kg, offset + table_size - 2);
			f = f - 1.0f;
		}
		return t0 + dy * f * (table_size-1);
	}

	f = saturate(f)*(table_size-1);

	/* clamp int as well in case of NaN */
	int i = clamp(float_to_int(f), 0, table_size-1);
	float t = f - (float)i;

	float4 a = fetch_node_float(kg, offset+i);

	if(interpolate && t > 0.0f)
		a = (1.0f - t)*a + t*fetch_node_float(kg, offset+i+1);

	return a;
}

ccl_device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
	uint fac_offset, color_offset, alpha_offset;
	uint interpolate = node.z;

	decode_node_uchar4(node.y, &fac_offset, &color_offset, &alpha_offset, NULL);

	uint table_size = read_node(kg, offset).x;

	float fac = stack_load_float(stack, fac_offset);
	float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate, false, table_size);

	if(stack_valid(color_offset))
		stack_store_float3(stack, color_offset, float4_to_float3(color));
	if(stack_valid(alpha_offset))
		stack_store_float(stack, alpha_offset, color.w);

	*offset += table_size;
}

ccl_device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
	uint fac_offset, color_offset, out_offset;
	decode_node_uchar4(node.y,
	                   &fac_offset,
	                   &color_offset,
	                   &out_offset,
	                   NULL);

	uint table_size = read_node(kg, offset).x;

	float fac = stack_load_float(stack, fac_offset);
	float3 color = stack_load_float3(stack, color_offset);

	const float min_x = __int_as_float(node.z),
	            max_x = __int_as_float(node.w);
	const float range_x = max_x - min_x;
	const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;

	float r = rgb_ramp_lookup(kg, *offset, relpos.x, true, true, table_size).x;
	float g = rgb_ramp_lookup(kg, *offset, relpos.y, true, true, table_size).y;
	float b = rgb_ramp_lookup(kg, *offset, relpos.z, true, true, table_size).z;

	color = (1.0f - fac)*color + fac*make_float3(r, g, b);
	stack_store_float3(stack, out_offset, color);

	*offset += table_size;
}

ccl_device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
	uint fac_offset, color_offset, out_offset;
	decode_node_uchar4(node.y,
	                   &fac_offset,
	                   &color_offset,
	                   &out_offset,
	                   NULL);

	uint table_size = read_node(kg, offset).x;

	float fac = stack_load_float(stack, fac_offset);
	float3 color = stack_load_float3(stack, color_offset);

	const float min_x = __int_as_float(node.z),
	            max_x = __int_as_float(node.w);
	const float range_x = max_x - min_x;
	const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;

	float r = rgb_ramp_lookup(kg, *offset, relpos.x, true, true, table_size).x;
	float g = rgb_ramp_lookup(kg, *offset, relpos.y, true, true, table_size).y;
	float b = rgb_ramp_lookup(kg, *offset, relpos.z, true, true, table_size).z;

	color = (1.0f - fac)*color + fac*make_float3(r, g, b);
	stack_store_float3(stack, out_offset, color);

	*offset += table_size;
}

CCL_NAMESPACE_END

#endif /* __SVM_RAMP_H__ */