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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Value Nodes */
ccl_device void svm_node_value_f(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint ivalue,
uint out_offset)
{
stack_store_float(stack, out_offset, __uint_as_float(ivalue));
}
ccl_device int svm_node_value_v(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint out_offset,
int offset)
{
/* read extra data */
uint4 node1 = read_node(kg, &offset);
float3 p = make_float3(
__uint_as_float(node1.y), __uint_as_float(node1.z), __uint_as_float(node1.w));
stack_store_float3(stack, out_offset, p);
return offset;
}
CCL_NAMESPACE_END
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