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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
/* Value Nodes */
__device void svm_node_value_f(KernelGlobals *kg, ShaderData *sd, float *stack, uint ivalue, uint out_offset)
{
stack_store_float(stack, out_offset, __int_as_float(ivalue));
}
__device void svm_node_value_v(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_offset, int *offset)
{
/* read extra data */
uint4 node1 = read_node(kg, offset);
float3 p = make_float3(__int_as_float(node1.y), __int_as_float(node1.z), __int_as_float(node1.w));
stack_store_float3(stack, out_offset, p);
}
CCL_NAMESPACE_END
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