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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
/* Value Nodes */
ccl_device void svm_node_value_f(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint ivalue,
uint out_offset)
{
stack_store_float(stack, out_offset, __uint_as_float(ivalue));
}
ccl_device int svm_node_value_v(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint out_offset,
int offset)
{
/* read extra data */
uint4 node1 = read_node(kg, &offset);
float3 p = make_float3(
__uint_as_float(node1.y), __uint_as_float(node1.z), __uint_as_float(node1.w));
stack_store_float3(stack, out_offset, p);
return offset;
}
CCL_NAMESPACE_END
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