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|
set(INC
..
../../glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_DIR}
)
set(SRC
attribute.cpp
background.cpp
bake.cpp
buffers.cpp
camera.cpp
colorspace.cpp
constant_fold.cpp
coverage.cpp
denoising.cpp
film.cpp
graph.cpp
image.cpp
integrator.cpp
light.cpp
merge.cpp
mesh.cpp
mesh_displace.cpp
mesh_subdivision.cpp
mesh_volume.cpp
nodes.cpp
object.cpp
osl.cpp
particles.cpp
curves.cpp
scene.cpp
session.cpp
shader.cpp
sobol.cpp
stats.cpp
svm.cpp
tables.cpp
tile.cpp
)
set(SRC_HEADERS
attribute.h
bake.h
background.h
buffers.h
camera.h
colorspace.h
constant_fold.h
coverage.h
denoising.h
film.h
graph.h
image.h
integrator.h
light.h
merge.h
mesh.h
nodes.h
object.h
osl.h
particles.h
curves.h
scene.h
session.h
shader.h
sobol.h
stats.h
svm.h
tables.h
tile.h
)
set(LIB
cycles_bvh
cycles_device
cycles_subd
cycles_util
)
if(WITH_CYCLES_OSL)
list(APPEND LIB
cycles_kernel_osl
)
endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_definitions(${GL_DEFINITIONS})
cycles_add_library(cycles_render "${LIB}" ${SRC} ${SRC_HEADERS})
|