Welcome to mirror list, hosted at ThFree Co, Russian Federation.

attribute.h « render « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 18c9e5ab83a52b70e0df7ee6c09646048e5e627a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __ATTRIBUTE_H__
#define __ATTRIBUTE_H__

#include "render/image.h"

#include "kernel/kernel_types.h"

#include "util/util_list.h"
#include "util/util_param.h"
#include "util/util_set.h"
#include "util/util_types.h"
#include "util/util_vector.h"

CCL_NAMESPACE_BEGIN

class Attribute;
class AttributeRequest;
class AttributeRequestSet;
class AttributeSet;
class ImageHandle;
class Geometry;
class Hair;
class Mesh;
struct Transform;

/* Attribute
 *
 * Arbitrary data layers on meshes.
 * Supported types: Float, Color, Vector, Normal, Point */

class Attribute {
 public:
  ustring name;
  AttributeStandard std;

  TypeDesc type;
  vector<char> buffer;
  AttributeElement element;
  uint flags; /* enum AttributeFlag */

  bool modified;

  Attribute(ustring name,
            TypeDesc type,
            AttributeElement element,
            Geometry *geom,
            AttributePrimitive prim);
  Attribute(Attribute &&other) = default;
  Attribute(const Attribute &other) = delete;
  Attribute &operator=(const Attribute &other) = delete;
  ~Attribute();

  void set(ustring name, TypeDesc type, AttributeElement element);
  void resize(Geometry *geom, AttributePrimitive prim, bool reserve_only);
  void resize(size_t num_elements);

  size_t data_sizeof() const;
  size_t element_size(Geometry *geom, AttributePrimitive prim) const;
  size_t buffer_size(Geometry *geom, AttributePrimitive prim) const;

  char *data()
  {
    return (buffer.size()) ? &buffer[0] : NULL;
  }
  float2 *data_float2()
  {
    assert(data_sizeof() == sizeof(float2));
    return (float2 *)data();
  }
  float3 *data_float3()
  {
    assert(data_sizeof() == sizeof(float3));
    return (float3 *)data();
  }
  float4 *data_float4()
  {
    assert(data_sizeof() == sizeof(float4));
    return (float4 *)data();
  }
  float *data_float()
  {
    assert(data_sizeof() == sizeof(float));
    return (float *)data();
  }
  uchar4 *data_uchar4()
  {
    assert(data_sizeof() == sizeof(uchar4));
    return (uchar4 *)data();
  }
  Transform *data_transform()
  {
    assert(data_sizeof() == sizeof(Transform));
    return (Transform *)data();
  }

  /* Attributes for voxels are images */
  ImageHandle &data_voxel()
  {
    assert(data_sizeof() == sizeof(ImageHandle));
    return *(ImageHandle *)data();
  }

  const char *data() const
  {
    return (buffer.size()) ? &buffer[0] : NULL;
  }
  const float2 *data_float2() const
  {
    assert(data_sizeof() == sizeof(float2));
    return (const float2 *)data();
  }
  const float3 *data_float3() const
  {
    assert(data_sizeof() == sizeof(float3));
    return (const float3 *)data();
  }
  const float4 *data_float4() const
  {
    assert(data_sizeof() == sizeof(float4));
    return (const float4 *)data();
  }
  const float *data_float() const
  {
    assert(data_sizeof() == sizeof(float));
    return (const float *)data();
  }
  const Transform *data_transform() const
  {
    assert(data_sizeof() == sizeof(Transform));
    return (const Transform *)data();
  }
  const ImageHandle &data_voxel() const
  {
    assert(data_sizeof() == sizeof(ImageHandle));
    return *(const ImageHandle *)data();
  }

  void zero_data(void *dst);
  void add_with_weight(void *dst, void *src, float weight);

  void add(const float &f);
  void add(const float2 &f);
  void add(const float3 &f);
  void add(const uchar4 &f);
  void add(const Transform &tfm);
  void add(const char *data);

  void set_data_from(Attribute &&other);

  static bool same_storage(TypeDesc a, TypeDesc b);
  static const char *standard_name(AttributeStandard std);
  static AttributeStandard name_standard(const char *name);

  void get_uv_tiles(Geometry *geom, AttributePrimitive prim, unordered_set<int> &tiles) const;
};

/* Attribute Set
 *
 * Set of attributes on a mesh. */

class AttributeSet {
 public:
  Geometry *geometry;
  AttributePrimitive prim;
  list<Attribute> attributes;
  bool modified = true;

  AttributeSet(Geometry *geometry, AttributePrimitive prim);
  AttributeSet(AttributeSet &&) = default;
  ~AttributeSet();

  Attribute *add(ustring name, TypeDesc type, AttributeElement element);
  Attribute *find(ustring name) const;
  void remove(ustring name);

  Attribute *add(AttributeStandard std, ustring name = ustring());
  Attribute *find(AttributeStandard std) const;
  void remove(AttributeStandard std);

  Attribute *find(AttributeRequest &req);

  void remove(Attribute *attribute);

  void resize(bool reserve_only = false);
  void clear(bool preserve_voxel_data = false);

  /* Update the attributes in this AttributeSet with the ones from the new set,
   * and remove any attribute not found on the new set from this. */
  void update(AttributeSet &&new_attributes);

  void clear_modified();
};

/* AttributeRequest
 *
 * Request from a shader to use a certain attribute, so we can figure out
 * which ones we need to export from the host app end store for the kernel.
 * The attribute is found either by name or by standard attribute type. */

class AttributeRequest {
 public:
  ustring name;
  AttributeStandard std;

  /* temporary variables used by GeometryManager */
  TypeDesc type, subd_type;
  AttributeDescriptor desc, subd_desc;

  explicit AttributeRequest(ustring name_);
  explicit AttributeRequest(AttributeStandard std);
};

/* AttributeRequestSet
 *
 * Set of attributes requested by a shader. */

class AttributeRequestSet {
 public:
  vector<AttributeRequest> requests;

  AttributeRequestSet();
  ~AttributeRequestSet();

  void add(ustring name);
  void add(AttributeStandard std);
  void add(AttributeRequestSet &reqs);
  void add_standard(ustring name);

  bool find(ustring name);
  bool find(AttributeStandard std);

  size_t size();
  void clear();

  bool modified(const AttributeRequestSet &other);
};

CCL_NAMESPACE_END

#endif /* __ATTRIBUTE_H__ */