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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BACKGROUND_H__
#define __BACKGROUND_H__
#include "util_types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
class Background {
public:
float ao_factor;
float ao_distance;
bool use_shader;
bool use_ao;
uint visibility;
uint shader;
bool transparent;
bool need_update;
Background();
~Background();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene);
bool modified(const Background& background);
void tag_update(Scene *scene);
};
CCL_NAMESPACE_END
#endif /* __BACKGROUND_H__ */
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