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/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BAKE_H__
#define __BAKE_H__
#include "device/device.h"
#include "render/scene.h"
#include "util/util_progress.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class BakeManager {
public:
BakeManager();
~BakeManager();
void set(Scene *scene, const std::string &object_name, ShaderEvalType type, int pass_filter);
bool get_baking();
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
void device_free(Device *device, DeviceScene *dscene);
bool need_update;
private:
ShaderEvalType type;
int pass_filter;
std::string object_name;
};
CCL_NAMESPACE_END
#endif /* __BAKE_H__ */
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