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/*
* Copyright 2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/buffers.h"
#include "kernel/kernel_compat_cpu.h"
#include "kernel/split/kernel_split_data.h"
#include "kernel/kernel_globals.h"
#include "util/util_map.h"
#include "util/util_vector.h"
#ifndef __COVERAGE_H__
#define __COVERAGE_H__
CCL_NAMESPACE_BEGIN
class Coverage {
public:
Coverage(KernelGlobals *kg_, RenderTile &tile_) : kg(kg_), tile(tile_) { }
void init_path_trace();
void init_pixel(int x, int y);
void finalize();
private:
vector<CoverageMap>coverage_object;
vector<CoverageMap>coverage_material;
vector<CoverageMap>coverage_asset;
KernelGlobals *kg;
RenderTile &tile;
void finalize_buffer(vector<CoverageMap>&coverage, const int pass_offset);
void flatten_buffer(vector<CoverageMap>&coverage, const int pass_offset);
void sort_buffer(const int pass_offset);
};
CCL_NAMESPACE_END
#endif /* __COVERAGE_H__ */
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