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/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "device/device.h"
#include "render/image.h"
#include "render/scene.h"
#include "render/stats.h"

#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_path.h"
#include "util/util_progress.h"
#include "util/util_texture.h"

#ifdef WITH_OSL
#include <OSL/oslexec.h>
#endif

CCL_NAMESPACE_BEGIN

namespace {

/* Some helpers to silence warning in templated function. */
bool isfinite(uchar /*value*/)
{
	return true;
}
bool isfinite(half /*value*/)
{
	return true;
}
bool isfinite(uint16_t  /*value*/)
{
	return true;
}

/* The lower three bits of a device texture slot number indicate its type.
 * These functions convert the slot ids from ImageManager "images" ones
 * to device ones and vice verse.
 */
int type_index_to_flattened_slot(int slot, ImageDataType type)
{
	return (slot << IMAGE_DATA_TYPE_SHIFT) | (type);
}

int flattened_slot_to_type_index(int flat_slot, ImageDataType *type)
{
	*type = (ImageDataType)(flat_slot & IMAGE_DATA_TYPE_MASK);
	return flat_slot >> IMAGE_DATA_TYPE_SHIFT;
}

const char* name_from_type(ImageDataType type)
{
	switch(type) {
		case IMAGE_DATA_TYPE_FLOAT4: return "float4";
		case IMAGE_DATA_TYPE_BYTE4: return "byte4";
		case IMAGE_DATA_TYPE_HALF4: return "half4";
		case IMAGE_DATA_TYPE_FLOAT: return "float";
		case IMAGE_DATA_TYPE_BYTE: return "byte";
		case IMAGE_DATA_TYPE_HALF: return "half";
		case IMAGE_DATA_TYPE_USHORT4: return "ushort4";
		case IMAGE_DATA_TYPE_USHORT: return "ushort";
		case IMAGE_DATA_NUM_TYPES:
			assert(!"System enumerator type, should never be used");
			return "";
	}
	assert(!"Unhandled image data type");
	return "";
}

}  // namespace

ImageManager::ImageManager(const DeviceInfo& info)
{
	need_update = true;
	osl_texture_system = NULL;
	animation_frame = 0;

	/* Set image limits */
	max_num_images = TEX_NUM_MAX;
	has_half_images = info.has_half_images;

	for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		tex_num_images[type] = 0;
	}
}

ImageManager::~ImageManager()
{
	for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		for(size_t slot = 0; slot < images[type].size(); slot++)
			assert(!images[type][slot]);
	}
}

void ImageManager::set_osl_texture_system(void *texture_system)
{
	osl_texture_system = texture_system;
}

bool ImageManager::set_animation_frame_update(int frame)
{
	if(frame != animation_frame) {
		animation_frame = frame;

		for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
			for(size_t slot = 0; slot < images[type].size(); slot++) {
				if(images[type][slot] && images[type][slot]->animated)
					return true;
			}
		}
	}

	return false;
}

device_memory *ImageManager::image_memory(int flat_slot)
{
	ImageDataType type;
	int slot = flattened_slot_to_type_index(flat_slot, &type);

	Image *img = images[type][slot];

	return img->mem;
}

bool ImageManager::get_image_metadata(int flat_slot,
                                      ImageMetaData& metadata)
{
	if(flat_slot == -1) {
		return false;
	}

	ImageDataType type;
	int slot = flattened_slot_to_type_index(flat_slot, &type);

	Image *img = images[type][slot];
	if(img) {
		metadata = img->metadata;
		return true;
	}

	return false;
}

bool ImageManager::get_image_metadata(const string& filename,
                                      void *builtin_data,
                                      ImageMetaData& metadata)
{
	memset(&metadata, 0, sizeof(metadata));

	if(builtin_data) {
		if(builtin_image_info_cb) {
			builtin_image_info_cb(filename, builtin_data, metadata);
		}
		else {
			return false;
		}

		if(metadata.is_float) {
			metadata.is_linear = true;
			metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_FLOAT4
			                                        : IMAGE_DATA_TYPE_FLOAT;
		}
		else {
			metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_BYTE4
			                                        : IMAGE_DATA_TYPE_BYTE;
		}

		return true;
	}

	/* Perform preliminary checks, with meaningful logging. */
	if(!path_exists(filename)) {
		VLOG(1) << "File '" << filename << "' does not exist.";
		return false;
	}
	if(path_is_directory(filename)) {
		VLOG(1) << "File '" << filename
		        << "' is a directory, can't use as image.";
		return false;
	}

	ImageInput *in = ImageInput::create(filename);

	if(!in) {
		return false;
	}

	ImageSpec spec;
	if(!in->open(filename, spec)) {
		delete in;
		return false;
	}

	metadata.width = spec.width;
	metadata.height = spec.height;
	metadata.depth = spec.depth;


	/* Check the main format, and channel formats. */
	size_t channel_size = spec.format.basesize();

	if(spec.format.is_floating_point()) {
		metadata.is_float = true;
		metadata.is_linear = true;
	}

	for(size_t channel = 0; channel < spec.channelformats.size(); channel++) {
		channel_size = max(channel_size, spec.channelformats[channel].basesize());
		if(spec.channelformats[channel].is_floating_point()) {
			metadata.is_float = true;
			metadata.is_linear = true;
		}
	}

	/* check if it's half float */
	if(spec.format == TypeDesc::HALF) {
		metadata.is_half = true;
	}

	/* basic color space detection, not great but better than nothing
	 * before we do OpenColorIO integration */
	if(metadata.is_float) {
		string colorspace = spec.get_string_attribute("oiio:ColorSpace");

		metadata.is_linear = !(colorspace == "sRGB" ||
							   colorspace == "GammaCorrected" ||
							   (colorspace == "" &&
								   (strcmp(in->format_name(), "png") == 0 ||
									strcmp(in->format_name(), "tiff") == 0 ||
									strcmp(in->format_name(), "dpx") == 0 ||
									strcmp(in->format_name(), "jpeg2000") == 0)));
	}
	else {
		metadata.is_linear = false;
	}

	/* set type and channels */
	metadata.channels = spec.nchannels;

	if(metadata.is_half) {
		metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_HALF4
		                                        : IMAGE_DATA_TYPE_HALF;
	}
	else if(metadata.is_float) {
		metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_FLOAT4
		                                        : IMAGE_DATA_TYPE_FLOAT;
	}
	else if(spec.format == TypeDesc::USHORT) {
		metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_USHORT4
		                                        : IMAGE_DATA_TYPE_USHORT;
	}
	else {
		metadata.type = (metadata.channels > 1) ? IMAGE_DATA_TYPE_BYTE4
		                                        : IMAGE_DATA_TYPE_BYTE;
	}

	in->close();
	delete in;

	return true;
}

static bool image_equals(ImageManager::Image *image,
                         const string& filename,
                         void *builtin_data,
                         InterpolationType interpolation,
                         ExtensionType extension,
                         bool use_alpha)
{
	return image->filename == filename &&
	       image->builtin_data == builtin_data &&
	       image->interpolation == interpolation &&
	       image->extension == extension &&
	       image->use_alpha == use_alpha;
}

int ImageManager::add_image(const string& filename,
                            void *builtin_data,
                            bool animated,
                            float frame,
                            InterpolationType interpolation,
                            ExtensionType extension,
                            bool use_alpha,
                            ImageMetaData& metadata)
{
	Image *img;
	size_t slot;

	get_image_metadata(filename, builtin_data, metadata);
	ImageDataType type = metadata.type;

	thread_scoped_lock device_lock(device_mutex);

	/* No half textures on OpenCL, use full float instead. */
	if(!has_half_images) {
		if(type == IMAGE_DATA_TYPE_HALF4) {
			type = IMAGE_DATA_TYPE_FLOAT4;
		}
		else if(type == IMAGE_DATA_TYPE_HALF) {
			type = IMAGE_DATA_TYPE_FLOAT;
		}
	}

	/* Fnd existing image. */
	for(slot = 0; slot < images[type].size(); slot++) {
		img = images[type][slot];
		if(img && image_equals(img,
		                       filename,
		                       builtin_data,
		                       interpolation,
		                       extension,
		                       use_alpha))
		{
			if(img->frame != frame) {
				img->frame = frame;
				img->need_load = true;
			}
			if(img->use_alpha != use_alpha) {
				img->use_alpha = use_alpha;
				img->need_load = true;
			}
			img->users++;
			return type_index_to_flattened_slot(slot, type);
		}
	}

	/* Find free slot. */
	for(slot = 0; slot < images[type].size(); slot++) {
		if(!images[type][slot])
			break;
	}

	/* Count if we're over the limit.
	 * Very unlikely, since max_num_images is insanely big. But better safe
	 * than sorry.
	 */
	int tex_count = 0;
	for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		tex_count += tex_num_images[type];
	}
	if(tex_count > max_num_images) {
		printf("ImageManager::add_image: Reached image limit (%d), "
		       "skipping '%s'\n", max_num_images, filename.c_str());
		return -1;
	}

	if(slot == images[type].size()) {
		images[type].resize(images[type].size() + 1);
	}

	/* Add new image. */
	img = new Image();
	img->filename = filename;
	img->builtin_data = builtin_data;
	img->metadata = metadata;
	img->need_load = true;
	img->animated = animated;
	img->frame = frame;
	img->interpolation = interpolation;
	img->extension = extension;
	img->users = 1;
	img->use_alpha = use_alpha;
	img->mem = NULL;

	images[type][slot] = img;

	++tex_num_images[type];

	need_update = true;

	return type_index_to_flattened_slot(slot, type);
}

void ImageManager::remove_image(int flat_slot)
{
	ImageDataType type;
	int slot = flattened_slot_to_type_index(flat_slot, &type);

	Image *image = images[type][slot];
	assert(image && image->users >= 1);

	/* decrement user count */
	image->users--;

	/* don't remove immediately, rather do it all together later on. one of
	 * the reasons for this is that on shader changes we add and remove nodes
	 * that use them, but we do not want to reload the image all the time. */
	if(image->users == 0)
		need_update = true;
}

void ImageManager::remove_image(const string& filename,
                                void *builtin_data,
                                InterpolationType interpolation,
                                ExtensionType extension,
                                bool use_alpha)
{
	size_t slot;

	for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		for(slot = 0; slot < images[type].size(); slot++) {
			if(images[type][slot] && image_equals(images[type][slot],
			                                      filename,
			                                      builtin_data,
			                                      interpolation,
			                                      extension,
			                                      use_alpha))
			{
				remove_image(type_index_to_flattened_slot(slot, (ImageDataType)type));
				return;
			}
		}
	}
}

/* TODO(sergey): Deduplicate with the iteration above, but make it pretty,
 * without bunch of arguments passing around making code readability even
 * more cluttered.
 */
void ImageManager::tag_reload_image(const string& filename,
                                    void *builtin_data,
                                    InterpolationType interpolation,
                                    ExtensionType extension,
                                    bool use_alpha)
{
	for(size_t type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		for(size_t slot = 0; slot < images[type].size(); slot++) {
			if(images[type][slot] && image_equals(images[type][slot],
			                                      filename,
			                                      builtin_data,
			                                      interpolation,
			                                      extension,
			                                      use_alpha))
			{
				images[type][slot]->need_load = true;
				break;
			}
		}
	}
}

bool ImageManager::file_load_image_generic(Image *img,
                                           ImageInput **in)
{
	if(img->filename == "")
		return false;

	if(!img->builtin_data) {
		/* NOTE: Error logging is done in meta data acquisition. */
		if(!path_exists(img->filename) || path_is_directory(img->filename)) {
			return false;
		}

		/* load image from file through OIIO */
		*in = ImageInput::create(img->filename);

		if(!*in)
			return false;

		ImageSpec spec = ImageSpec();
		ImageSpec config = ImageSpec();

		if(img->use_alpha == false)
			config.attribute("oiio:UnassociatedAlpha", 1);

		if(!(*in)->open(img->filename, spec, config)) {
			delete *in;
			*in = NULL;
			return false;
		}
	}
	else {
		/* load image using builtin images callbacks */
		if(!builtin_image_info_cb || !builtin_image_pixels_cb)
			return false;
	}

	/* we only handle certain number of components */
	if(!(img->metadata.channels >= 1 && img->metadata.channels <= 4)) {
		if(*in) {
			(*in)->close();
			delete *in;
			*in = NULL;
		}

		return false;
	}

	return true;
}

template<TypeDesc::BASETYPE FileFormat,
         typename StorageType,
         typename DeviceType>
bool ImageManager::file_load_image(Image *img,
                                   ImageDataType type,
                                   int texture_limit,
                                   device_vector<DeviceType>& tex_img)
{
	ImageInput *in = NULL;
	if(!file_load_image_generic(img, &in)) {
		return false;
	}

	/* Get metadata. */
	int width = img->metadata.width;
	int height = img->metadata.height;
	int depth = img->metadata.depth;
	int components = img->metadata.channels;

	/* Read RGBA pixels. */
	vector<StorageType> pixels_storage;
	StorageType *pixels;
	const size_t max_size = max(max(width, height), depth);
	if(max_size == 0) {
		/* Don't bother with invalid images. */
		return false;
	}
	if(texture_limit > 0 && max_size > texture_limit) {
		pixels_storage.resize(((size_t)width)*height*depth*4);
		pixels = &pixels_storage[0];
	}
	else {
		thread_scoped_lock device_lock(device_mutex);
		pixels = (StorageType*)tex_img.alloc(width, height, depth);
	}
	if(pixels == NULL) {
		/* Could be that we've run out of memory. */
		return false;
	}
	bool cmyk = false;
	const size_t num_pixels = ((size_t)width) * height * depth;
	if(in) {
		StorageType *readpixels = pixels;
		vector<StorageType> tmppixels;
		if(components > 4) {
			tmppixels.resize(((size_t)width)*height*components);
			readpixels = &tmppixels[0];
		}
		if(depth <= 1) {
			size_t scanlinesize = ((size_t)width)*components*sizeof(StorageType);
			in->read_image(FileFormat,
			               (uchar*)readpixels + (height-1)*scanlinesize,
			               AutoStride,
			               -scanlinesize,
			               AutoStride);
		}
		else {
			in->read_image(FileFormat, (uchar*)readpixels);
		}
		if(components > 4) {
			size_t dimensions = ((size_t)width)*height;
			for(size_t i = dimensions-1, pixel = 0; pixel < dimensions; pixel++, i--) {
				pixels[i*4+3] = tmppixels[i*components+3];
				pixels[i*4+2] = tmppixels[i*components+2];
				pixels[i*4+1] = tmppixels[i*components+1];
				pixels[i*4+0] = tmppixels[i*components+0];
			}
			tmppixels.clear();
		}
		cmyk = strcmp(in->format_name(), "jpeg") == 0 && components == 4;
		in->close();
		delete in;
	}
	else {
		if(FileFormat == TypeDesc::FLOAT) {
			builtin_image_float_pixels_cb(img->filename,
			                              img->builtin_data,
			                              (float*)&pixels[0],
			                              num_pixels * components,
			                              img->metadata.builtin_free_cache);
		}
		else if(FileFormat == TypeDesc::UINT8) {
			builtin_image_pixels_cb(img->filename,
			                        img->builtin_data,
			                        (uchar*)&pixels[0],
			                        num_pixels * components,
			                        img->metadata.builtin_free_cache);
		}
		else {
			/* TODO(dingto): Support half for ImBuf. */
		}
	}
	/* Check if we actually have a float4 slot, in case components == 1,
	 * but device doesn't support single channel textures.
	 */
	bool is_rgba = (type == IMAGE_DATA_TYPE_FLOAT4 ||
	                type == IMAGE_DATA_TYPE_HALF4 ||
	                type == IMAGE_DATA_TYPE_BYTE4 ||
					type == IMAGE_DATA_TYPE_USHORT4);
	if(is_rgba) {
		const StorageType one = util_image_cast_from_float<StorageType>(1.0f);

		if(cmyk) {
			/* CMYK */
			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
				float c = util_image_cast_to_float(pixels[i*4+0]);
				float m = util_image_cast_to_float(pixels[i*4+1]);
				float y = util_image_cast_to_float(pixels[i*4+2]);
				float k = util_image_cast_to_float(pixels[i*4+3]);
				pixels[i*4+0] = util_image_cast_from_float<StorageType>((1.0f - c) * (1.0f - k));
				pixels[i*4+1] = util_image_cast_from_float<StorageType>((1.0f - m) * (1.0f - k));
				pixels[i*4+2] = util_image_cast_from_float<StorageType>((1.0f - y) * (1.0f - k));
				pixels[i*4+3] = one;
			}
		}
		else if(components == 2) {
			/* grayscale + alpha */
			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
				pixels[i*4+3] = pixels[i*2+1];
				pixels[i*4+2] = pixels[i*2+0];
				pixels[i*4+1] = pixels[i*2+0];
				pixels[i*4+0] = pixels[i*2+0];
			}
		}
		else if(components == 3) {
			/* RGB */
			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
				pixels[i*4+3] = one;
				pixels[i*4+2] = pixels[i*3+2];
				pixels[i*4+1] = pixels[i*3+1];
				pixels[i*4+0] = pixels[i*3+0];
			}
		}
		else if(components == 1) {
			/* grayscale */
			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
				pixels[i*4+3] = one;
				pixels[i*4+2] = pixels[i];
				pixels[i*4+1] = pixels[i];
				pixels[i*4+0] = pixels[i];
			}
		}
		if(img->use_alpha == false) {
			for(size_t i = num_pixels-1, pixel = 0; pixel < num_pixels; pixel++, i--) {
				pixels[i*4+3] = one;
			}
		}
	}
	/* Make sure we don't have buggy values. */
	if(FileFormat == TypeDesc::FLOAT) {
		/* For RGBA buffers we put all channels to 0 if either of them is not
		 * finite. This way we avoid possible artifacts caused by fully changed
		 * hue.
		 */
		if(is_rgba) {
			for(size_t i = 0; i < num_pixels; i += 4) {
				StorageType *pixel = &pixels[i*4];
				if(!isfinite(pixel[0]) ||
				   !isfinite(pixel[1]) ||
				   !isfinite(pixel[2]) ||
				   !isfinite(pixel[3]))
				{
					pixel[0] = 0;
					pixel[1] = 0;
					pixel[2] = 0;
					pixel[3] = 0;
				}
			}
		}
		else {
			for(size_t i = 0; i < num_pixels; ++i) {
				StorageType *pixel = &pixels[i];
				if(!isfinite(pixel[0])) {
					pixel[0] = 0;
				}
			}
		}
	}
	/* Scale image down if needed. */
	if(pixels_storage.size() > 0) {
		float scale_factor = 1.0f;
		while(max_size * scale_factor > texture_limit) {
			scale_factor *= 0.5f;
		}
		VLOG(1) << "Scaling image " << img->filename
		        << " by a factor of " << scale_factor << ".";
		vector<StorageType> scaled_pixels;
		size_t scaled_width, scaled_height, scaled_depth;
		util_image_resize_pixels(pixels_storage,
		                         width, height, depth,
		                         is_rgba ? 4 : 1,
		                         scale_factor,
		                         &scaled_pixels,
		                         &scaled_width, &scaled_height, &scaled_depth);

		StorageType *texture_pixels;

		{
			thread_scoped_lock device_lock(device_mutex);
			texture_pixels = (StorageType*)tex_img.alloc(scaled_width,
			                                             scaled_height,
			                                             scaled_depth);
		}

		memcpy(texture_pixels,
		       &scaled_pixels[0],
		       scaled_pixels.size() * sizeof(StorageType));
	}
	return true;
}

void ImageManager::device_load_image(Device *device,
                                     Scene *scene,
                                     ImageDataType type,
                                     int slot,
                                     Progress *progress)
{
	if(progress->get_cancel())
		return;

	Image *img = images[type][slot];

	if(osl_texture_system && !img->builtin_data)
		return;

	string filename = path_filename(images[type][slot]->filename);
	progress->set_status("Updating Images", "Loading " + filename);

	const int texture_limit = scene->params.texture_limit;

	/* Slot assignment */
	int flat_slot = type_index_to_flattened_slot(slot, type);
	img->mem_name = string_printf("__tex_image_%s_%03d",
	                              name_from_type(type), flat_slot);

	/* Free previous texture in slot. */
	if(img->mem) {
		thread_scoped_lock device_lock(device_mutex);
		delete img->mem;
		img->mem = NULL;
	}

	/* Create new texture. */
	if(type == IMAGE_DATA_TYPE_FLOAT4) {
		device_vector<float4> *tex_img
			= new device_vector<float4>(device, img->mem_name.c_str(), MEM_TEXTURE);

		if(!file_load_image<TypeDesc::FLOAT, float>(img,
		                                            type,
		                                            texture_limit,
		                                            *tex_img))
		{
			/* on failure to load, we set a 1x1 pixels pink image */
			thread_scoped_lock device_lock(device_mutex);
			float *pixels = (float*)tex_img->alloc(1, 1);

			pixels[0] = TEX_IMAGE_MISSING_R;
			pixels[1] = TEX_IMAGE_MISSING_G;
			pixels[2] = TEX_IMAGE_MISSING_B;
			pixels[3] = TEX_IMAGE_MISSING_A;
		}

		img->mem = tex_img;
		img->mem->interpolation = img->interpolation;
		img->mem->extension = img->extension;

		thread_scoped_lock device_lock(device_mutex);
		tex_img->copy_to_device();
	}
	else if(type == IMAGE_DATA_TYPE_FLOAT) {
		device_vector<float> *tex_img
			= new device_vector<float>(device, img->mem_name.c_str(), MEM_TEXTURE);

		if(!file_load_image<TypeDesc::FLOAT, float>(img,
		                                            type,
		                                            texture_limit,
		                                            *tex_img))
		{
			/* on failure to load, we set a 1x1 pixels pink image */
			thread_scoped_lock device_lock(device_mutex);
			float *pixels = (float*)tex_img->alloc(1, 1);

			pixels[0] = TEX_IMAGE_MISSING_R;
		}

		img->mem = tex_img;
		img->mem->interpolation = img->interpolation;
		img->mem->extension = img->extension;

		thread_scoped_lock device_lock(device_mutex);
		tex_img->copy_to_device();
	}
	else if(type == IMAGE_DATA_TYPE_BYTE4) {
		device_vector<uchar4> *tex_img
			= new device_vector<uchar4>(device, img->mem_name.c_str(), MEM_TEXTURE);

		if(!file_load_image<TypeDesc::UINT8, uchar>(img,
		                                            type,
		                                            texture_limit,
		                                            *tex_img))
		{
			/* on failure to load, we set a 1x1 pixels pink image */
			thread_scoped_lock device_lock(device_mutex);
			uchar *pixels = (uchar*)tex_img->alloc(1, 1);

			pixels[0] = (TEX_IMAGE_MISSING_R * 255);
			pixels[1] = (TEX_IMAGE_MISSING_G * 255);
			pixels[2] = (TEX_IMAGE_MISSING_B * 255);
			pixels[3] = (TEX_IMAGE_MISSING_A * 255);
		}

		img->mem = tex_img;
		img->mem->interpolation = img->interpolation;
		img->mem->extension = img->extension;

		thread_scoped_lock device_lock(device_mutex);
		tex_img->copy_to_device();
	}
	else if(type == IMAGE_DATA_TYPE_BYTE) {
		device_vector<uchar> *tex_img
			= new device_vector<uchar>(device, img->mem_name.c_str(), MEM_TEXTURE);

		if(!file_load_image<TypeDesc::UINT8, uchar>(img,
		                                            type,
		                                            texture_limit,
		                                            *tex_img)) {
			/* on failure to load, we set a 1x1 pixels pink image */
			thread_scoped_lock device_lock(device_mutex);
			uchar *pixels = (uchar*)tex_img->alloc(1, 1);

			pixels[0] = (TEX_IMAGE_MISSING_R * 255);
		}

		img->mem = tex_img;
		img->mem->interpolation = img->interpolation;
		img->mem->extension = img->extension;

		thread_scoped_lock device_lock(device_mutex);
		tex_img->copy_to_device();
	}
	else if(type == IMAGE_DATA_TYPE_HALF4) {
		device_vector<half4> *tex_img
			= new device_vector<half4>(device, img->mem_name.c_str(), MEM_TEXTURE);

		if(!file_load_image<TypeDesc::HALF, half>(img,
		                                          type,
		                                          texture_limit,
		                                          *tex_img)) {
			/* on failure to load, we set a 1x1 pixels pink image */
			thread_scoped_lock device_lock(device_mutex);
			half *pixels = (half*)tex_img->alloc(1, 1);

			pixels[0] = TEX_IMAGE_MISSING_R;
			pixels[1] = TEX_IMAGE_MISSING_G;
			pixels[2] = TEX_IMAGE_MISSING_B;
			pixels[3] = TEX_IMAGE_MISSING_A;
		}

		img->mem = tex_img;
		img->mem->interpolation = img->interpolation;
		img->mem->extension = img->extension;

		thread_scoped_lock device_lock(device_mutex);
		tex_img->copy_to_device();
	}
	else if(type == IMAGE_DATA_TYPE_USHORT) {
		device_vector<uint16_t> *tex_img
			= new device_vector<uint16_t>(device, img->mem_name.c_str(), MEM_TEXTURE);

		if(!file_load_image<TypeDesc::USHORT, uint16_t>(img,
		                                          type,
		                                          texture_limit,
		                                          *tex_img)) {
			/* on failure to load, we set a 1x1 pixels pink image */
			thread_scoped_lock device_lock(device_mutex);
			uint16_t *pixels = (uint16_t*)tex_img->alloc(1, 1);

			pixels[0] = (TEX_IMAGE_MISSING_R * 65535);
		}

		img->mem = tex_img;
		img->mem->interpolation = img->interpolation;
		img->mem->extension = img->extension;

		thread_scoped_lock device_lock(device_mutex);
		tex_img->copy_to_device();
	}
	else if(type == IMAGE_DATA_TYPE_USHORT4) {
		device_vector<ushort4> *tex_img
			= new device_vector<ushort4>(device, img->mem_name.c_str(), MEM_TEXTURE);

		if(!file_load_image<TypeDesc::USHORT, uint16_t>(img,
			type,
			texture_limit,
			*tex_img)) {
			/* on failure to load, we set a 1x1 pixels pink image */
			thread_scoped_lock device_lock(device_mutex);
			uint16_t *pixels = (uint16_t*)tex_img->alloc(1, 1);

			pixels[0] = (TEX_IMAGE_MISSING_R * 65535);
			pixels[1] = (TEX_IMAGE_MISSING_G * 65535);
			pixels[2] = (TEX_IMAGE_MISSING_B * 65535);
			pixels[3] = (TEX_IMAGE_MISSING_A * 65535);
		}

		img->mem = tex_img;
		img->mem->interpolation = img->interpolation;
		img->mem->extension = img->extension;

		thread_scoped_lock device_lock(device_mutex);
		tex_img->copy_to_device();
	}
	else if(type == IMAGE_DATA_TYPE_HALF) {
		device_vector<half> *tex_img
			= new device_vector<half>(device, img->mem_name.c_str(), MEM_TEXTURE);

		if(!file_load_image<TypeDesc::HALF, half>(img,
			type,
			texture_limit,
			*tex_img)) {
			/* on failure to load, we set a 1x1 pixels pink image */
			thread_scoped_lock device_lock(device_mutex);
			half *pixels = (half*)tex_img->alloc(1, 1);

			pixels[0] = TEX_IMAGE_MISSING_R;
		}

		img->mem = tex_img;
		img->mem->interpolation = img->interpolation;
		img->mem->extension = img->extension;

		thread_scoped_lock device_lock(device_mutex);
		tex_img->copy_to_device();
	}
	img->need_load = false;
}

void ImageManager::device_free_image(Device *, ImageDataType type, int slot)
{
	Image *img = images[type][slot];

	if(img) {
		if(osl_texture_system && !img->builtin_data) {
#ifdef WITH_OSL
			ustring filename(images[type][slot]->filename);
			((OSL::TextureSystem*)osl_texture_system)->invalidate(filename);
#endif
		}

		if(img->mem) {
			thread_scoped_lock device_lock(device_mutex);
			delete img->mem;
		}

		delete img;
		images[type][slot] = NULL;
		--tex_num_images[type];
	}
}

void ImageManager::device_update(Device *device,
                                 Scene *scene,
                                 Progress& progress)
{
	if(!need_update) {
		return;
	}

	TaskPool pool;
	for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		for(size_t slot = 0; slot < images[type].size(); slot++) {
			if(!images[type][slot])
				continue;

			if(images[type][slot]->users == 0) {
				device_free_image(device, (ImageDataType)type, slot);
			}
			else if(images[type][slot]->need_load) {
				if(!osl_texture_system || images[type][slot]->builtin_data)
					pool.push(function_bind(&ImageManager::device_load_image,
					                        this,
					                        device,
					                        scene,
					                        (ImageDataType)type,
					                        slot,
					                        &progress));
			}
		}
	}

	pool.wait_work();

	need_update = false;
}

void ImageManager::device_update_slot(Device *device,
                                      Scene *scene,
                                      int flat_slot,
                                      Progress *progress)
{
	ImageDataType type;
	int slot = flattened_slot_to_type_index(flat_slot, &type);

	Image *image = images[type][slot];
	assert(image != NULL);

	if(image->users == 0) {
		device_free_image(device, type, slot);
	}
	else if(image->need_load) {
		if(!osl_texture_system || image->builtin_data)
			device_load_image(device,
			                  scene,
			                  type,
			                  slot,
			                  progress);
	}
}

void ImageManager::device_load_builtin(Device *device,
                                       Scene *scene,
                                       Progress& progress)
{
	/* Load only builtin images, Blender needs this to load evaluated
	 * scene data from depsgraph before it is freed. */
	if(!need_update) {
		return;
	}

	TaskPool pool;
	for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		for(size_t slot = 0; slot < images[type].size(); slot++) {
			if(!images[type][slot])
				continue;

			if(images[type][slot]->need_load) {
				if(images[type][slot]->builtin_data) {
					pool.push(function_bind(&ImageManager::device_load_image,
					                        this,
					                        device,
					                        scene,
					                        (ImageDataType)type,
					                        slot,
					                        &progress));
				}
			}
		}
	}

	pool.wait_work();
}

void ImageManager::device_free_builtin(Device *device)
{
	for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		for(size_t slot = 0; slot < images[type].size(); slot++) {
			if(images[type][slot] && images[type][slot]->builtin_data)
				device_free_image(device, (ImageDataType)type, slot);
		}
	}
}

void ImageManager::device_free(Device *device)
{
	for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		for(size_t slot = 0; slot < images[type].size(); slot++) {
			device_free_image(device, (ImageDataType)type, slot);
		}
		images[type].clear();
	}
}

void ImageManager::collect_statistics(RenderStats *stats)
{
	for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
		foreach(const Image *image, images[type]) {
			stats->image.textures.add_entry(
			        NamedSizeEntry(path_filename(image->filename),
			                       image->mem->memory_size()));
		}
	}
}

CCL_NAMESPACE_END