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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __INTEGRATOR_H__
#define __INTEGRATOR_H__

CCL_NAMESPACE_BEGIN

class Device;
class DeviceScene;
class Scene;

class Integrator {
public:
	int min_bounce;
	int max_bounce;

	int max_diffuse_bounce;
	int max_glossy_bounce;
	int max_transmission_bounce;
	bool probalistic_termination;

	int transparent_min_bounce;
	int transparent_max_bounce;
	bool transparent_probalistic;
	bool transparent_shadows;

	bool no_caustics;
	float filter_glossy;

	int seed;
	int layer_flag;

	float sample_clamp;
	bool motion_blur;

	int diffuse_samples;
	int glossy_samples;
	int transmission_samples;
	int ao_samples;
	int mesh_light_samples;
	int subsurface_samples;

	bool progressive;

	bool need_update;

	Integrator();
	~Integrator();

	void device_update(Device *device, DeviceScene *dscene, Scene *scene);
	void device_free(Device *device, DeviceScene *dscene);

	bool modified(const Integrator& integrator);
	void tag_update(Scene *scene);
};

CCL_NAMESPACE_END

#endif /* __INTEGRATOR_H__ */