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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __PARTICLES_H__
#define __PARTICLES_H__
#include "util/util_array.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
/* Particle System */
struct Particle {
int index;
float age;
float lifetime;
float3 location;
float4 rotation;
float size;
float3 velocity;
float3 angular_velocity;
};
class ParticleSystem {
public:
ParticleSystem();
~ParticleSystem();
void tag_update(Scene *scene);
array<Particle> particles;
};
/* ParticleSystem Manager */
class ParticleSystemManager {
public:
bool need_update;
ParticleSystemManager();
~ParticleSystemManager();
void device_update_particles(Device *device,
DeviceScene *dscene,
Scene *scene,
Progress &progress);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);
};
CCL_NAMESPACE_END
#endif /* __PARTICLES_H__ */
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