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/*
 * Copyright 2011-2021 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "render/pass.h"

#include "util/util_algorithm.h"
#include "util/util_logging.h"

CCL_NAMESPACE_BEGIN

const char *pass_type_as_string(const PassType type)
{
  const int type_int = static_cast<int>(type);

  const NodeEnum *type_enum = Pass::get_type_enum();

  if (!type_enum->exists(type_int)) {
    LOG(DFATAL) << "Unhandled pass type " << static_cast<int>(type) << ", not supposed to happen.";
    return "UNKNOWN";
  }

  return (*type_enum)[type_int].c_str();
}

const char *pass_mode_as_string(PassMode mode)
{
  switch (mode) {
    case PassMode::NOISY:
      return "NOISY";
    case PassMode::DENOISED:
      return "DENOISED";
  }

  LOG(DFATAL) << "Unhandled pass mode " << static_cast<int>(mode) << ", should never happen.";
  return "UNKNOWN";
}

std::ostream &operator<<(std::ostream &os, PassMode mode)
{
  os << pass_mode_as_string(mode);
  return os;
}

const NodeEnum *Pass::get_type_enum()
{
  static NodeEnum pass_type_enum;

  if (pass_type_enum.empty()) {

    /* Light Passes. */
    pass_type_enum.insert("combined", PASS_COMBINED);
    pass_type_enum.insert("emission", PASS_EMISSION);
    pass_type_enum.insert("background", PASS_BACKGROUND);
    pass_type_enum.insert("ao", PASS_AO);
    pass_type_enum.insert("shadow", PASS_SHADOW);
    pass_type_enum.insert("diffuse", PASS_DIFFUSE);
    pass_type_enum.insert("diffuse_direct", PASS_DIFFUSE_DIRECT);
    pass_type_enum.insert("diffuse_indirect", PASS_DIFFUSE_INDIRECT);
    pass_type_enum.insert("glossy", PASS_GLOSSY);
    pass_type_enum.insert("glossy_direct", PASS_GLOSSY_DIRECT);
    pass_type_enum.insert("glossy_indirect", PASS_GLOSSY_INDIRECT);
    pass_type_enum.insert("transmission", PASS_TRANSMISSION);
    pass_type_enum.insert("transmission_direct", PASS_TRANSMISSION_DIRECT);
    pass_type_enum.insert("transmission_indirect", PASS_TRANSMISSION_INDIRECT);
    pass_type_enum.insert("volume", PASS_VOLUME);
    pass_type_enum.insert("volume_direct", PASS_VOLUME_DIRECT);
    pass_type_enum.insert("volume_indirect", PASS_VOLUME_INDIRECT);

    /* Data passes. */
    pass_type_enum.insert("depth", PASS_DEPTH);
    pass_type_enum.insert("position", PASS_POSITION);
    pass_type_enum.insert("normal", PASS_NORMAL);
    pass_type_enum.insert("roughness", PASS_ROUGHNESS);
    pass_type_enum.insert("uv", PASS_UV);
    pass_type_enum.insert("object_id", PASS_OBJECT_ID);
    pass_type_enum.insert("material_id", PASS_MATERIAL_ID);
    pass_type_enum.insert("motion", PASS_MOTION);
    pass_type_enum.insert("motion_weight", PASS_MOTION_WEIGHT);
    pass_type_enum.insert("render_time", PASS_RENDER_TIME);
    pass_type_enum.insert("cryptomatte", PASS_CRYPTOMATTE);
    pass_type_enum.insert("aov_color", PASS_AOV_COLOR);
    pass_type_enum.insert("aov_value", PASS_AOV_VALUE);
    pass_type_enum.insert("adaptive_aux_buffer", PASS_ADAPTIVE_AUX_BUFFER);
    pass_type_enum.insert("sample_count", PASS_SAMPLE_COUNT);
    pass_type_enum.insert("diffuse_color", PASS_DIFFUSE_COLOR);
    pass_type_enum.insert("glossy_color", PASS_GLOSSY_COLOR);
    pass_type_enum.insert("transmission_color", PASS_TRANSMISSION_COLOR);
    pass_type_enum.insert("mist", PASS_MIST);
    pass_type_enum.insert("denoising_normal", PASS_DENOISING_NORMAL);
    pass_type_enum.insert("denoising_albedo", PASS_DENOISING_ALBEDO);

    pass_type_enum.insert("shadow_catcher", PASS_SHADOW_CATCHER);
    pass_type_enum.insert("shadow_catcher_sample_count", PASS_SHADOW_CATCHER_SAMPLE_COUNT);
    pass_type_enum.insert("shadow_catcher_matte", PASS_SHADOW_CATCHER_MATTE);

    pass_type_enum.insert("bake_primitive", PASS_BAKE_PRIMITIVE);
    pass_type_enum.insert("bake_differential", PASS_BAKE_DIFFERENTIAL);
  }

  return &pass_type_enum;
}

const NodeEnum *Pass::get_mode_enum()
{
  static NodeEnum pass_mode_enum;

  if (pass_mode_enum.empty()) {
    pass_mode_enum.insert("noisy", static_cast<int>(PassMode::NOISY));
    pass_mode_enum.insert("denoised", static_cast<int>(PassMode::DENOISED));
  }

  return &pass_mode_enum;
}

NODE_DEFINE(Pass)
{
  NodeType *type = NodeType::add("pass", create);

  const NodeEnum *pass_type_enum = get_type_enum();
  const NodeEnum *pass_mode_enum = get_mode_enum();

  SOCKET_ENUM(type, "Type", *pass_type_enum, PASS_COMBINED);
  SOCKET_ENUM(mode, "Mode", *pass_mode_enum, static_cast<int>(PassMode::DENOISED));
  SOCKET_STRING(name, "Name", ustring());
  SOCKET_BOOLEAN(include_albedo, "Include Albedo", false);

  return type;
}

Pass::Pass() : Node(get_node_type()), is_auto_(false)
{
}

PassInfo Pass::get_info() const
{
  return get_info(type, include_albedo);
}

bool Pass::is_written() const
{
  return get_info().is_written;
}

PassInfo Pass::get_info(const PassType type, const bool include_albedo)
{
  PassInfo pass_info;

  pass_info.use_filter = true;
  pass_info.use_exposure = false;
  pass_info.divide_type = PASS_NONE;
  pass_info.use_compositing = false;
  pass_info.use_denoising_albedo = true;

  switch (type) {
    case PASS_NONE:
      pass_info.num_components = 0;
      break;
    case PASS_COMBINED:
      pass_info.num_components = 4;
      pass_info.use_exposure = true;
      pass_info.support_denoise = true;
      break;
    case PASS_DEPTH:
      pass_info.num_components = 1;
      pass_info.use_filter = false;
      break;
    case PASS_MIST:
      pass_info.num_components = 1;
      break;
    case PASS_POSITION:
      pass_info.num_components = 3;
      break;
    case PASS_NORMAL:
      pass_info.num_components = 3;
      break;
    case PASS_ROUGHNESS:
      pass_info.num_components = 1;
      break;
    case PASS_UV:
      pass_info.num_components = 3;
      break;
    case PASS_MOTION:
      pass_info.num_components = 4;
      pass_info.divide_type = PASS_MOTION_WEIGHT;
      break;
    case PASS_MOTION_WEIGHT:
      pass_info.num_components = 1;
      break;
    case PASS_OBJECT_ID:
    case PASS_MATERIAL_ID:
      pass_info.num_components = 1;
      pass_info.use_filter = false;
      break;

    case PASS_EMISSION:
    case PASS_BACKGROUND:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      break;
    case PASS_AO:
      pass_info.num_components = 3;
      break;
    case PASS_SHADOW:
      pass_info.num_components = 3;
      pass_info.use_exposure = false;
      break;
    case PASS_RENDER_TIME:
      /* This pass is handled entirely on the host side. */
      pass_info.num_components = 0;
      break;

    case PASS_DIFFUSE_COLOR:
    case PASS_GLOSSY_COLOR:
    case PASS_TRANSMISSION_COLOR:
      pass_info.num_components = 3;
      break;
    case PASS_DIFFUSE:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      pass_info.direct_type = PASS_DIFFUSE_DIRECT;
      pass_info.indirect_type = PASS_DIFFUSE_INDIRECT;
      pass_info.divide_type = (!include_albedo) ? PASS_DIFFUSE_COLOR : PASS_NONE;
      pass_info.use_compositing = true;
      pass_info.is_written = false;
      break;
    case PASS_DIFFUSE_DIRECT:
    case PASS_DIFFUSE_INDIRECT:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      pass_info.divide_type = (!include_albedo) ? PASS_DIFFUSE_COLOR : PASS_NONE;
      pass_info.use_compositing = true;
      break;
    case PASS_GLOSSY:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      pass_info.direct_type = PASS_GLOSSY_DIRECT;
      pass_info.indirect_type = PASS_GLOSSY_INDIRECT;
      pass_info.divide_type = (!include_albedo) ? PASS_GLOSSY_COLOR : PASS_NONE;
      pass_info.use_compositing = true;
      pass_info.is_written = false;
      break;
    case PASS_GLOSSY_DIRECT:
    case PASS_GLOSSY_INDIRECT:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      pass_info.divide_type = (!include_albedo) ? PASS_GLOSSY_COLOR : PASS_NONE;
      pass_info.use_compositing = true;
      break;
    case PASS_TRANSMISSION:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      pass_info.direct_type = PASS_TRANSMISSION_DIRECT;
      pass_info.indirect_type = PASS_TRANSMISSION_INDIRECT;
      pass_info.divide_type = (!include_albedo) ? PASS_TRANSMISSION_COLOR : PASS_NONE;
      pass_info.use_compositing = true;
      pass_info.is_written = false;
      break;
    case PASS_TRANSMISSION_DIRECT:
    case PASS_TRANSMISSION_INDIRECT:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      pass_info.divide_type = (!include_albedo) ? PASS_TRANSMISSION_COLOR : PASS_NONE;
      pass_info.use_compositing = true;
      break;
    case PASS_VOLUME:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      pass_info.direct_type = PASS_VOLUME_DIRECT;
      pass_info.indirect_type = PASS_VOLUME_INDIRECT;
      pass_info.use_compositing = true;
      pass_info.is_written = false;
      break;
    case PASS_VOLUME_DIRECT:
    case PASS_VOLUME_INDIRECT:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      break;

    case PASS_CRYPTOMATTE:
      pass_info.num_components = 4;
      break;

    case PASS_DENOISING_NORMAL:
      pass_info.num_components = 3;
      break;
    case PASS_DENOISING_ALBEDO:
      pass_info.num_components = 3;
      break;

    case PASS_SHADOW_CATCHER:
      pass_info.num_components = 3;
      pass_info.use_exposure = true;
      pass_info.use_compositing = true;
      pass_info.use_denoising_albedo = false;
      pass_info.support_denoise = true;
      break;
    case PASS_SHADOW_CATCHER_SAMPLE_COUNT:
      pass_info.num_components = 1;
      break;
    case PASS_SHADOW_CATCHER_MATTE:
      pass_info.num_components = 4;
      pass_info.use_exposure = true;
      pass_info.support_denoise = true;
      /* Without shadow catcher approximation compositing is not needed.
       * Since we don't know here whether approximation is used or not, leave the decision up to
       * the caller which will know that. */
      break;

    case PASS_ADAPTIVE_AUX_BUFFER:
      pass_info.num_components = 4;
      break;
    case PASS_SAMPLE_COUNT:
      pass_info.num_components = 1;
      pass_info.use_exposure = false;
      break;

    case PASS_AOV_COLOR:
      pass_info.num_components = 3;
      break;
    case PASS_AOV_VALUE:
      pass_info.num_components = 1;
      break;

    case PASS_BAKE_PRIMITIVE:
    case PASS_BAKE_DIFFERENTIAL:
      pass_info.num_components = 4;
      pass_info.use_exposure = false;
      pass_info.use_filter = false;
      break;

    case PASS_CATEGORY_LIGHT_END:
    case PASS_CATEGORY_DATA_END:
    case PASS_CATEGORY_BAKE_END:
    case PASS_NUM:
      LOG(DFATAL) << "Unexpected pass type is used " << type;
      pass_info.num_components = 0;
      break;
  }

  return pass_info;
}

bool Pass::contains(const vector<Pass *> &passes, PassType type)
{
  for (const Pass *pass : passes) {
    if (pass->get_type() != type) {
      continue;
    }

    return true;
  }

  return false;
}

const Pass *Pass::find(const vector<Pass *> &passes, const string &name)
{
  for (const Pass *pass : passes) {
    if (pass->get_name() == name) {
      return pass;
    }
  }

  return nullptr;
}

const Pass *Pass::find(const vector<Pass *> &passes, PassType type, PassMode mode)
{
  for (const Pass *pass : passes) {
    if (pass->get_type() != type || pass->get_mode() != mode) {
      continue;
    }

    return pass;
  }

  return nullptr;
}

int Pass::get_offset(const vector<Pass *> &passes, const Pass *pass)
{
  int pass_offset = 0;

  for (const Pass *current_pass : passes) {
    /* Note that pass name is allowed to be empty. This is why we check for type and mode. */
    if (current_pass->get_type() == pass->get_type() &&
        current_pass->get_mode() == pass->get_mode() &&
        current_pass->get_name() == pass->get_name()) {
      if (current_pass->is_written()) {
        return pass_offset;
      }
      else {
        return PASS_UNUSED;
      }
    }
    if (current_pass->is_written()) {
      pass_offset += current_pass->get_info().num_components;
    }
  }

  return PASS_UNUSED;
}

std::ostream &operator<<(std::ostream &os, const Pass &pass)
{
  os << "type: " << pass_type_as_string(pass.get_type());
  os << ", name: \"" << pass.get_name() << "\"";
  os << ", mode: " << pass.get_mode();
  os << ", is_written: " << string_from_bool(pass.is_written());

  return os;
}

CCL_NAMESPACE_END