Welcome to mirror list, hosted at ThFree Co, Russian Federation.

session.h « render « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 7b23a89afc2bbfd09f2a3e16863edb743cff38ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __SESSION_H__
#define __SESSION_H__

#include "device.h"
#include "tile.h"

#include "util_progress.h"
#include "util_thread.h"

CCL_NAMESPACE_BEGIN

class Device;
class DeviceScene;
class DisplayBuffer;
class Progress;
class RenderBuffers;
class Scene;

/* Session Parameters */

class SessionParams {
public:
	DeviceType device_type;
	bool background;
	string output_path;

	bool progressive;
	int passes;
	int tile_size;
	int min_size;

	double cancel_timeout;
	double reset_timeout;
	double text_timeout;

	SessionParams()
	{
		device_type = DEVICE_CPU;
		background = false;
		output_path = "";

		progressive = false;
		passes = INT_MAX;
		tile_size = 64;
		min_size = 64;

		cancel_timeout = 0.1;
		reset_timeout = 0.1;
		text_timeout = 1.0;
	}

	bool modified(const SessionParams& params)
	{ return !(device_type == params.device_type
		&& background == params.background
		&& output_path == params.output_path
		/* && passes == params.passes */
		&& progressive == params.progressive
		&& tile_size == params.tile_size
		&& min_size == params.min_size
		&& cancel_timeout == params.cancel_timeout
		&& reset_timeout == params.reset_timeout
		&& text_timeout == params.text_timeout); }

};

/* Session
 *
 * This is the class that contains the session thread, running the render
 * control loop and dispatching tasks. */

class Session {
public:
	Device *device;
	Scene *scene;
	RenderBuffers *buffers;
	DisplayBuffer *display;
	Progress progress;
	SessionParams params;
	int pass;

	Session(const SessionParams& params);
	~Session();

	void start();
	bool draw(int w, int h);
	void wait();

	bool ready_to_reset();
	void reset(int w, int h);

protected:
	struct DelayedReset {
		thread_mutex mutex;
		bool do_reset;
		int w, h;
	} delayed_reset;

	void run();

	void update_scene();
	void update_status_time();

	void tonemap();
	void path_trace(Tile& tile);
	void reset_(int w, int h);

	void run_cpu();
	bool draw_cpu(int w, int h);
	void reset_cpu(int w, int h);

	void run_gpu();
	bool draw_gpu(int w, int h);
	void reset_gpu(int w, int h);

	TileManager tile_manager;
	bool device_use_gl;

	thread *session_thread;

	volatile bool display_outdated;

	volatile bool gpu_draw_ready;
	volatile bool gpu_need_tonemap;
	thread_condition_variable gpu_need_tonemap_cond;

	double start_time;
	double reset_time;
	double preview_time;
};

CCL_NAMESPACE_END

#endif /* __SESSION_H__ */