Welcome to mirror list, hosted at ThFree Co, Russian Federation.

stats.h « render « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 72d5f1dd93d6683df2690b1c232d520b759240a0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/*
 * Copyright 2011-2018 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __RENDER_STATS_H__
#define __RENDER_STATS_H__

#include "util/util_string.h"
#include "util/util_vector.h"

CCL_NAMESPACE_BEGIN

/* Named statistics entry, which corresponds to a size. There is no real
 * semantic around the units of size, it just should be the same for all
 * entries.
 *
 * This is a generic entry foi all size-related statistics, which helps
 * avoiding duplicating code for things like sorting.
 */
class NamedSizeEntry {
public:
	NamedSizeEntry();
	NamedSizeEntry(const string& name, size_t size);

	string name;
	size_t size;
};

/* Container of named size entries. Used, for example, to store per-mesh memory
 * usage statistics. But also keeps track of overall memory usage of the
 * container.
 */
class NamedSizeStats {
public:
	NamedSizeStats();

	/* Add entry to the statistics. */
	void add_entry(const NamedSizeEntry& entry);

	/* Generate full human-readable report. */
	string full_report(int indent_level = 0);

	/* Total size of all entries. */
	size_t total_size;

	/* NOTE: Is fine to read directly, but for adding use add_entry(), which
	 * makes sure all accumulating  values are properly updated.
	 */
	vector<NamedSizeEntry> entries;
};

/* Statistics about mesh in the render database. */
class MeshStats {
public:
	MeshStats();

	/* Generate full human-readable report. */
	string full_report(int indent_level = 0);

	/* Input geometry statistics, this is what is coming as an input to render
	 * from. say, Blender. This does not include runtime or engine specific
	 * memory like BVH.
	 */
	NamedSizeStats geometry;
};

/* Statistics about images held in memory. */
class ImageStats {
public:
	ImageStats();

	/* Generate full human-readable report. */
	string full_report(int indent_level = 0);

	NamedSizeStats textures;
};

/* Render process statistics. */
class RenderStats {
public:
	RenderStats();

	/* Return full report as string. */
	string full_report();

	MeshStats mesh;
	ImageStats image;
};

CCL_NAMESPACE_END

#endif /* __RENDER_STATS_H__ */