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/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __RENDER_STATS_H__
#define __RENDER_STATS_H__
#include "util/util_string.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
/* Named statistics entry, which corresponds to a size. There is no real
* semantic around the units of size, it just should be the same for all
* entries.
*
* This is a generic entry foi all size-related statistics, which helps
* avoiding duplicating code for things like sorting.
*/
class NamedSizeEntry {
public:
NamedSizeEntry();
NamedSizeEntry(const string& name, size_t size);
string name;
size_t size;
};
/* Container of named size entries. Used, for example, to store per-mesh memory
* usage statistics. But also keeps track of overall memory usage of the
* container.
*/
class NamedSizeStats {
public:
NamedSizeStats();
/* Add entry to the statistics. */
void add_entry(const NamedSizeEntry& entry);
/* Generate full human-readable report. */
string full_report(int indent_level = 0);
/* Total size of all entries. */
size_t total_size;
/* NOTE: Is fine to read directly, but for adding use add_entry(), which
* makes sure all accumulating values are properly updated.
*/
vector<NamedSizeEntry> entries;
};
/* Statistics about mesh in the render database. */
class MeshStats {
public:
MeshStats();
/* Generate full human-readable report. */
string full_report(int indent_level = 0);
/* Input geometry statistics, this is what is coming as an input to render
* from. say, Blender. This does not include runtime or engine specific
* memory like BVH.
*/
NamedSizeStats geometry;
};
/* Statistics about images held in memory. */
class ImageStats {
public:
ImageStats();
/* Generate full human-readable report. */
string full_report(int indent_level = 0);
NamedSizeStats textures;
};
/* Render process statistics. */
class RenderStats {
public:
RenderStats();
/* Return full report as string. */
string full_report();
MeshStats mesh;
ImageStats image;
};
CCL_NAMESPACE_END
#endif /* __RENDER_STATS_H__ */
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