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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __TABLES_H__
#define __TABLES_H__
#include "util/util_list.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
enum { TABLE_CHUNK_SIZE = 256 };
enum { TABLE_OFFSET_INVALID = -1 };
class LookupTables {
public:
struct Table {
size_t offset;
size_t size;
};
bool need_update;
list<Table> lookup_tables;
LookupTables();
~LookupTables();
void device_update(Device *device, DeviceScene *dscene);
void device_free(Device *device, DeviceScene *dscene);
size_t add_table(DeviceScene *dscene, vector<float>& data);
void remove_table(size_t *offset);
};
CCL_NAMESPACE_END
#endif /* __TABLES_H__ */
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