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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __BACKGROUND_H__
#define __BACKGROUND_H__
#include "graph/node.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
class Shader;
class Background : public Node {
public:
NODE_DECLARE
NODE_SOCKET_API(bool, use_shader)
NODE_SOCKET_API(uint, visibility)
NODE_SOCKET_API(Shader *, shader)
NODE_SOCKET_API(bool, transparent)
NODE_SOCKET_API(bool, transparent_glass)
NODE_SOCKET_API(float, transparent_roughness_threshold)
NODE_SOCKET_API(float, volume_step_size)
NODE_SOCKET_API(ustring, lightgroup)
Background();
~Background();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);
Shader *get_shader(const Scene *scene);
};
CCL_NAMESPACE_END
#endif /* __BACKGROUND_H__ */
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