Welcome to mirror list, hosted at ThFree Co, Russian Federation.

pointcloud.h « scene « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 02e3cec6eff9f088bcb64223451373dc8b7116dd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#pragma once

#ifndef __POINTCLOUD_H__
#  define __POINTCLOUD_H__

#  include "scene/geometry.h"

CCL_NAMESPACE_BEGIN

class PointCloud : public Geometry {
 public:
  NODE_DECLARE

  /* PointCloud Point */
  struct Point {
    int index;

    void bounds_grow(const float3 *points, const float *radius, BoundBox &bounds) const;
    void bounds_grow(const float3 *points,
                     const float *radius,
                     const Transform &aligned_space,
                     BoundBox &bounds) const;
    void bounds_grow(const float4 &point, BoundBox &bounds) const;

    float4 motion_key(const float3 *points,
                      const float *radius,
                      const float3 *point_steps,
                      size_t num_points,
                      size_t num_steps,
                      float time,
                      size_t p) const;
    float4 point_for_step(const float3 *points,
                          const float *radius,
                          const float3 *point_steps,
                          size_t num_points,
                          size_t num_steps,
                          size_t step,
                          size_t p) const;
  };

  NODE_SOCKET_API_ARRAY(array<float3>, points)
  NODE_SOCKET_API_ARRAY(array<float>, radius)
  NODE_SOCKET_API_ARRAY(array<int>, shader)

  /* Constructor/Destructor */
  PointCloud();
  ~PointCloud();

  /* Geometry */
  void clear(const bool preserver_shaders = false) override;

  void resize(int numpoints);
  void reserve(int numpoints);
  void add_point(float3 loc, float radius, int shader = 0);

  void copy_center_to_motion_step(const int motion_step);

  void compute_bounds() override;
  void apply_transform(const Transform &tfm, const bool apply_to_motion) override;

  /* Points */
  Point get_point(int i) const
  {
    Point point = {i};
    return point;
  }

  size_t num_points() const
  {
    return points.size();
  }

  size_t num_attributes() const
  {
    return 1;
  }

  /* UDIM */
  void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;

  PrimitiveType primitive_type() const override;

  /* BVH */
  void pack(Scene *scene, float4 *packed_points, uint *packed_shader);

 private:
  friend class BVH2;
  friend class BVHBuild;
  friend class BVHSpatialSplit;
  friend class DiagSplit;
  friend class EdgeDice;
  friend class GeometryManager;
  friend class ObjectManager;
};

CCL_NAMESPACE_END

#endif /* __POINTCLOUD_H__ */