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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __TABLES_H__
#define __TABLES_H__
#include "util/list.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
enum { TABLE_CHUNK_SIZE = 256 };
enum { TABLE_OFFSET_INVALID = -1 };
class LookupTables {
bool need_update_;
public:
struct Table {
size_t offset;
size_t size;
};
list<Table> lookup_tables;
LookupTables();
~LookupTables();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene);
bool need_update() const;
size_t add_table(DeviceScene *dscene, vector<float> &data);
void remove_table(size_t *offset);
};
CCL_NAMESPACE_END
#endif /* __TABLES_H__ */
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