Welcome to mirror list, hosted at ThFree Co, Russian Federation.

subd_split.cpp « subd « cycles « intern - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c4af8cc8c434401608fa3e4827109192c1d59c5c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "camera.h"
#include "mesh.h"

#include "subd_dice.h"
#include "subd_patch.h"
#include "subd_split.h"

#include "util_debug.h"
#include "util_math.h"
#include "util_types.h"

CCL_NAMESPACE_BEGIN

/* DiagSplit */

DiagSplit::DiagSplit(const SubdParams& params_)
: params(params_)
{
}

void DiagSplit::dispatch(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef)
{
	subpatches_quad.push_back(sub);
	edgefactors_quad.push_back(ef);
}

void DiagSplit::dispatch(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef)
{
	subpatches_triangle.push_back(sub);
	edgefactors_triangle.push_back(ef);
}

float3 DiagSplit::to_world(Patch *patch, float2 uv)
{
	float3 P;

	patch->eval(&P, NULL, NULL, NULL, uv.x, uv.y);
	if(params.camera)
		P = transform_point(&params.objecttoworld, P);

	return P;
}

int DiagSplit::T(Patch *patch, float2 Pstart, float2 Pend)
{
	float3 Plast = make_float3(0.0f, 0.0f, 0.0f);
	float Lsum = 0.0f;
	float Lmax = 0.0f;

	for(int i = 0; i < params.test_steps; i++) {
		float t = i/(float)(params.test_steps-1);

		float3 P = to_world(patch, Pstart + t*(Pend - Pstart));

		if(i > 0) {
			float L;

			if(!params.camera) {
				L = len(P - Plast);
			}
			else {
				Camera* cam = params.camera;

				float pixel_width = cam->world_to_raster_size((P + Plast) * 0.5f);
				L = len(P - Plast) / pixel_width;
			}

			Lsum += L;
			Lmax = max(L, Lmax);
		}

		Plast = P;
	}

	int tmin = (int)ceil(Lsum/params.dicing_rate);
	int tmax = (int)ceil((params.test_steps-1)*Lmax/params.dicing_rate); // XXX paper says N instead of N-1, seems wrong?

	if(tmax - tmin > params.split_threshold)
		return DSPLIT_NON_UNIFORM;
	
	return tmax;
}

void DiagSplit::partition_edge(Patch *patch, float2 *P, int *t0, int *t1, float2 Pstart, float2 Pend, int t)
{
	if(t == DSPLIT_NON_UNIFORM) {
		*P = (Pstart + Pend)*0.5f;
		*t0 = T(patch, Pstart, *P);
		*t1 = T(patch, *P, Pend);
	}
	else {
		int I = (int)floor((float)t*0.5f);
		*P = interp(Pstart, Pend, (t == 0)? 0: I/(float)t); /* XXX is t faces or verts */
		*t0 = I;
		*t1 = t - I;
	}
}

static float2 right_to_equilateral(float2 P)
{
	static const float2 A = make_float2(1.0f, 0.5f);
	static const float2 B = make_float2(0.0f, sinf(M_PI_F/3.0f));
	return make_float2(dot(P, A), dot(P, B));
}

static void limit_edge_factors(const TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef, int max_t)
{
	float2 Pu = sub.Pu;
	float2 Pv = sub.Pv;
	float2 Pw = sub.Pw;

	if(sub.patch->is_triangle()) {
		Pu = right_to_equilateral(Pu);
		Pv = right_to_equilateral(Pv);
		Pw = right_to_equilateral(Pw);
	}

	int tu = int(max_t * len(Pw - Pv));
	int tv = int(max_t * len(Pw - Pu));
	int tw = int(max_t * len(Pv - Pu));

	ef.tu = tu <= 1 ? 1 : min(ef.tu, tu);
	ef.tv = tv <= 1 ? 1 : min(ef.tv, tv);
	ef.tw = tw <= 1 ? 1 : min(ef.tw, tw);
}

static void limit_edge_factors(const QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int max_t)
{
	float2 P00 = sub.P00;
	float2 P01 = sub.P01;
	float2 P10 = sub.P10;
	float2 P11 = sub.P11;

	if(sub.patch->is_triangle()) {
		P00 = right_to_equilateral(P00);
		P01 = right_to_equilateral(P01);
		P10 = right_to_equilateral(P10);
		P11 = right_to_equilateral(P11);
	}

	int tu0 = int(max_t * len(P10 - P00));
	int tu1 = int(max_t * len(P11 - P01));
	int tv0 = int(max_t * len(P01 - P00));
	int tv1 = int(max_t * len(P11 - P10));

	ef.tu0 = tu0 <= 1 ? 1 : min(ef.tu0, tu0);
	ef.tu1 = tu1 <= 1 ? 1 : min(ef.tu1, tu1);
	ef.tv0 = tv0 <= 1 ? 1 : min(ef.tv0, tv0);
	ef.tv1 = tv1 <= 1 ? 1 : min(ef.tv1, tv1);
}

void DiagSplit::split(TriangleDice::SubPatch& sub, TriangleDice::EdgeFactors& ef, int depth)
{
	if(depth > 32) {
		/* We should never get here, but just in case end recursion safely. */
		ef.tu = 1;
		ef.tv = 1;
		ef.tw = 1;

		dispatch(sub, ef);
		return;
	}

	assert(ef.tu == T(sub.patch, sub.Pv, sub.Pw));
	assert(ef.tv == T(sub.patch, sub.Pw, sub.Pu));
	assert(ef.tw == T(sub.patch, sub.Pu, sub.Pv));

	int non_uniform_count = int(ef.tu == DSPLIT_NON_UNIFORM) +
	                        int(ef.tv == DSPLIT_NON_UNIFORM) +
                            int(ef.tw == DSPLIT_NON_UNIFORM);

	switch(non_uniform_count) {
		case 1: {
			/* TODO(mai): one edge is non-uniform, split into two triangles */
			// fallthru
		}
		case 2: {
			/* TODO(mai): two edges are non-uniform, split into triangle and quad */
			// fallthru
		}
		case 3: {
			/* all three edges are non-uniform, split into three quads */

			/* partition edges */
			QuadDice::EdgeFactors ef0, ef1, ef2;
			float2 Pu, Pv, Pw, Pcenter;

			partition_edge(sub.patch, &Pu, &ef1.tv0, &ef2.tu0, sub.Pw, sub.Pv, ef.tu);
			partition_edge(sub.patch, &Pv, &ef0.tv0, &ef1.tu0, sub.Pu, sub.Pw, ef.tv);
			partition_edge(sub.patch, &Pw, &ef2.tv0, &ef0.tu0, sub.Pv, sub.Pu, ef.tw);
			Pcenter = (Pu + Pv + Pw) * (1.0f / 3.0f);

			/* split */
			int tsplit01 = T(sub.patch, Pv, Pcenter);
			int tsplit12 = T(sub.patch, Pu, Pcenter);
			int tsplit20 = T(sub.patch, Pw, Pcenter);

			ef0.tu1 = tsplit01;
			ef0.tv1 = tsplit20;

			ef1.tu1 = tsplit12;
			ef1.tv1 = tsplit01;

			ef2.tu1 = tsplit20;
			ef2.tv1 = tsplit12;

			/* create subpatches */
			QuadDice::SubPatch sub0 = {sub.patch, sub.Pu, Pw, Pv, Pcenter};
			QuadDice::SubPatch sub1 = {sub.patch, sub.Pw, Pv, Pu, Pcenter};
			QuadDice::SubPatch sub2 = {sub.patch, sub.Pv, Pu, Pw, Pcenter};

			limit_edge_factors(sub0, ef0, 1 << params.max_level);
			limit_edge_factors(sub1, ef1, 1 << params.max_level);
			limit_edge_factors(sub2, ef2, 1 << params.max_level);

			split(sub0, ef0, depth+1);
			split(sub1, ef1, depth+1);
			split(sub2, ef2, depth+1);

			break;
		}
		default: {
			/* all edges uniform, no splitting needed */
			dispatch(sub, ef);
			break;
		}
	}
}

void DiagSplit::split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int depth)
{
	if(depth > 32) {
		/* We should never get here, but just in case end recursion safely. */
		ef.tu0 = 1;
		ef.tu1 = 1;
		ef.tv0 = 1;
		ef.tv1 = 1;

		dispatch(sub, ef);
		return;
	}

	bool split_u = (ef.tu0 == DSPLIT_NON_UNIFORM || ef.tu1 == DSPLIT_NON_UNIFORM);
	bool split_v = (ef.tv0 == DSPLIT_NON_UNIFORM || ef.tv1 == DSPLIT_NON_UNIFORM);

	if(split_u && split_v) {
		split_u = depth % 2;
	}

	if(split_u) {
		/* partition edges */
		QuadDice::EdgeFactors ef0, ef1;
		float2 Pu0, Pu1;

		partition_edge(sub.patch,
			&Pu0, &ef0.tu0, &ef1.tu0, sub.P00, sub.P10, ef.tu0);
		partition_edge(sub.patch,
			&Pu1, &ef0.tu1, &ef1.tu1, sub.P01, sub.P11, ef.tu1);

		/* split */
		int tsplit = T(sub.patch, Pu0, Pu1);
		ef0.tv0 = ef.tv0;
		ef0.tv1 = tsplit;

		ef1.tv0 = tsplit;
		ef1.tv1 = ef.tv1;

		/* create subpatches */
		QuadDice::SubPatch sub0 = {sub.patch, sub.P00, Pu0, sub.P01, Pu1};
		QuadDice::SubPatch sub1 = {sub.patch, Pu0, sub.P10, Pu1, sub.P11};

		limit_edge_factors(sub0, ef0, 1 << params.max_level);
		limit_edge_factors(sub1, ef1, 1 << params.max_level);

		split(sub0, ef0, depth+1);
		split(sub1, ef1, depth+1);
	}
	else if(split_v) {
		/* partition edges */
		QuadDice::EdgeFactors ef0, ef1;
		float2 Pv0, Pv1;

		partition_edge(sub.patch,
			&Pv0, &ef0.tv0, &ef1.tv0, sub.P00, sub.P01, ef.tv0);
		partition_edge(sub.patch,
			&Pv1, &ef0.tv1, &ef1.tv1, sub.P10, sub.P11, ef.tv1);

		/* split */
		int tsplit = T(sub.patch, Pv0, Pv1);
		ef0.tu0 = ef.tu0;
		ef0.tu1 = tsplit;

		ef1.tu0 = tsplit;
		ef1.tu1 = ef.tu1;

		/* create subpatches */
		QuadDice::SubPatch sub0 = {sub.patch, sub.P00, sub.P10, Pv0, Pv1};
		QuadDice::SubPatch sub1 = {sub.patch, Pv0, Pv1, sub.P01, sub.P11};

		limit_edge_factors(sub0, ef0, 1 << params.max_level);
		limit_edge_factors(sub1, ef1, 1 << params.max_level);

		split(sub0, ef0, depth+1);
		split(sub1, ef1, depth+1);
	}
	else {
		dispatch(sub, ef);
	}
}

void DiagSplit::split_triangle(Patch *patch)
{
	TriangleDice::SubPatch sub_split;
	TriangleDice::EdgeFactors ef_split;

	sub_split.patch = patch;
	sub_split.Pu = make_float2(1.0f, 0.0f);
	sub_split.Pv = make_float2(0.0f, 1.0f);
	sub_split.Pw = make_float2(0.0f, 0.0f);

	ef_split.tu = T(patch, sub_split.Pv, sub_split.Pw);
	ef_split.tv = T(patch, sub_split.Pw, sub_split.Pu);
	ef_split.tw = T(patch, sub_split.Pu, sub_split.Pv);

	limit_edge_factors(sub_split, ef_split, 1 << params.max_level);

	split(sub_split, ef_split);

	TriangleDice dice(params);

	for(size_t i = 0; i < subpatches_triangle.size(); i++) {
		TriangleDice::SubPatch& sub = subpatches_triangle[i];
		TriangleDice::EdgeFactors& ef = edgefactors_triangle[i];

		ef.tu = max(ef.tu, 1);
		ef.tv = max(ef.tv, 1);
		ef.tw = max(ef.tw, 1);

		dice.dice(sub, ef);
	}

	subpatches_triangle.clear();
	edgefactors_triangle.clear();

	/* triangle might be split into quads so dice quad subpatches as well */
	QuadDice qdice(params);

	for(size_t i = 0; i < subpatches_quad.size(); i++) {
		QuadDice::SubPatch& sub = subpatches_quad[i];
		QuadDice::EdgeFactors& ef = edgefactors_quad[i];

		ef.tu0 = max(ef.tu0, 1);
		ef.tu1 = max(ef.tu1, 1);
		ef.tv0 = max(ef.tv0, 1);
		ef.tv1 = max(ef.tv1, 1);

		qdice.dice(sub, ef);
	}

	subpatches_quad.clear();
	edgefactors_quad.clear();
}

void DiagSplit::split_quad(Patch *patch)
{
	QuadDice::SubPatch sub_split;
	QuadDice::EdgeFactors ef_split;

	sub_split.patch = patch;
	sub_split.P00 = make_float2(0.0f, 0.0f);
	sub_split.P10 = make_float2(1.0f, 0.0f);
	sub_split.P01 = make_float2(0.0f, 1.0f);
	sub_split.P11 = make_float2(1.0f, 1.0f);

	ef_split.tu0 = T(patch, sub_split.P00, sub_split.P10);
	ef_split.tu1 = T(patch, sub_split.P01, sub_split.P11);
	ef_split.tv0 = T(patch, sub_split.P00, sub_split.P01);
	ef_split.tv1 = T(patch, sub_split.P10, sub_split.P11);

	limit_edge_factors(sub_split, ef_split, 1 << params.max_level);

	split(sub_split, ef_split);

	QuadDice dice(params);

	for(size_t i = 0; i < subpatches_quad.size(); i++) {
		QuadDice::SubPatch& sub = subpatches_quad[i];
		QuadDice::EdgeFactors& ef = edgefactors_quad[i];

		ef.tu0 = max(ef.tu0, 1);
		ef.tu1 = max(ef.tu1, 1);
		ef.tv0 = max(ef.tv0, 1);
		ef.tv1 = max(ef.tv1, 1);

		dice.dice(sub, ef);
	}

	subpatches_quad.clear();
	edgefactors_quad.clear();
}

CCL_NAMESPACE_END