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/*
 * Original code in the public domain -- castanyo@yahoo.es
 * 
 * Modifications copyright (c) 2011, Blender Foundation.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef __SUBD_VERTEX_H__
#define __SUBD_VERTEX_H__

#include "subd_edge.h"
#include "subd_mesh.h"

CCL_NAMESPACE_BEGIN

/* Subd Vertex */

class SubdVert
{
public:
	int id;
	float3 co;
	
	SubdEdge *edge;
	SubdVert *next;
	SubdVert *prev;

	SubdVert(int id_)
	{
		id = id_;
		edge = NULL;
		co = make_float3(0.0f, 0.0f, 0.0f);

		next = this;
		prev = this;
	}
	
	/* valence */
	int valence()
	{
		int num = 0;

		for(EdgeIterator it(edges()); !it.isDone(); it.advance())
			num++;

		return num;
	}

	/* edge queries */
	bool is_boundary() { return (edge && !edge->face); }

	/* iterator over edges in counterclockwise order */
	class EdgeIterator
	{
	public:
		EdgeIterator(SubdEdge *e) : end(NULL), cur(e) { }

		virtual void advance()
		{
			if(end == NULL) end = cur;
			cur = cur->pair->next;
			//cur = cur->prev->pair;
		}

		virtual bool isDone() { return end == cur; }
		virtual SubdEdge *current() { return cur; }

	private:
		SubdEdge *end;
		SubdEdge *cur;
	};

	/* iterator over edges in clockwise order */
	class ReverseEdgeIterator
	{
	public:
		ReverseEdgeIterator(SubdEdge *e) : end(NULL), cur(e) { }

		virtual void advance()
		{
			if(end == NULL) end = cur;
			cur = cur->prev->pair;
		}

		virtual bool isDone() { return end == cur; }
		virtual SubdEdge *current() { return cur; }

	private:
		SubdEdge *end;
		SubdEdge *cur;
	};

	EdgeIterator edges() { return EdgeIterator(edge); }
	EdgeIterator edges(SubdEdge *edge) { return EdgeIterator(edge); }
};

CCL_NAMESPACE_END

#endif /* __SUBD_VERTEX_H__ */