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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "testing/testing.h"
#include "util/util_aligned_malloc.h"
#define CHECK_ALIGNMENT(ptr, align) EXPECT_EQ((size_t)ptr % align, 0)
CCL_NAMESPACE_BEGIN
TEST(util_aligned_malloc, aligned_malloc_16)
{
int *mem = (int*)util_aligned_malloc(sizeof(int), 16);
CHECK_ALIGNMENT(mem, 16);
util_aligned_free(mem);
}
/* On Apple we currently only support 16 bytes alignment. */
#ifndef __APPLE__
TEST(util_aligned_malloc, aligned_malloc_32)
{
int *mem = (int*)util_aligned_malloc(sizeof(int), 32);
CHECK_ALIGNMENT(mem, 32);
util_aligned_free(mem);
}
#endif /* __APPLE__ */
CCL_NAMESPACE_END
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