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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "testing/testing.h"
#include "util/math.h"
#include "util/system.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
static bool validate_cpu_capabilities()
{
#if defined(__KERNEL_AVX2__)
return system_cpu_support_avx2();
#elif defined(__KERNEL_AVX__)
return system_cpu_support_avx();
#elif defined(__KERNEL_SSE2__)
return system_cpu_support_sse2();
#else
return false;
#endif
}
#define INIT_FLOAT8_TEST \
if (!validate_cpu_capabilities()) \
return; \
\
const vfloat8 float8_a = make_vfloat8(0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f); \
const vfloat8 float8_b = make_vfloat8(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f); \
const vfloat8 float8_c = make_vfloat8(1.1f, 2.2f, 3.3f, 4.4f, 5.5f, 6.6f, 7.7f, 8.8f);
#define compare_vector_scalar(a, b) \
for (size_t index = 0; index < 8; index++) \
EXPECT_FLOAT_EQ(a[index], b);
#define compare_vector_vector(a, b) \
for (size_t index = 0; index < 8; index++) \
EXPECT_FLOAT_EQ(a[index], b[index]);
#define compare_vector_vector_near(a, b, abserror) \
for (size_t index = 0; index < 8; index++) \
EXPECT_NEAR(a[index], b[index], abserror);
#define basic_test_vv(a, b, op) \
INIT_FLOAT8_TEST \
vfloat8 c = a op b; \
for (size_t i = 0; i < 8; i++) \
EXPECT_FLOAT_EQ(c[i], a[i] op b[i]);
/* vector op float tests */
#define basic_test_vf(a, b, op) \
INIT_FLOAT8_TEST \
vfloat8 c = a op b; \
for (size_t i = 0; i < 8; i++) \
EXPECT_FLOAT_EQ(c[i], a[i] op b);
static const float float_b = 1.5f;
TEST(TEST_CATEGORY_NAME,
float8_add_vv){basic_test_vv(float8_a, float8_b, +)} TEST(TEST_CATEGORY_NAME, float8_sub_vv){
basic_test_vv(float8_a, float8_b, -)} TEST(TEST_CATEGORY_NAME, float8_mul_vv){
basic_test_vv(float8_a, float8_b, *)} TEST(TEST_CATEGORY_NAME, float8_div_vv){
basic_test_vv(float8_a, float8_b, /)} TEST(TEST_CATEGORY_NAME, float8_add_vf){
basic_test_vf(float8_a, float_b, +)} TEST(TEST_CATEGORY_NAME, float8_sub_vf){
basic_test_vf(float8_a, float_b, -)} TEST(TEST_CATEGORY_NAME, float8_mul_vf){
basic_test_vf(float8_a, float_b, *)} TEST(TEST_CATEGORY_NAME,
float8_div_vf){basic_test_vf(float8_a, float_b, /)}
TEST(TEST_CATEGORY_NAME, float8_ctor)
{
INIT_FLOAT8_TEST
compare_vector_scalar(make_vfloat8(0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f),
static_cast<float>(index));
compare_vector_scalar(make_vfloat8(1.0f), 1.0f);
}
TEST(TEST_CATEGORY_NAME, float8_sqrt)
{
INIT_FLOAT8_TEST
compare_vector_vector(sqrt(make_vfloat8(1.0f, 4.0f, 9.0f, 16.0f, 25.0f, 36.0f, 49.0f, 64.0f)),
make_vfloat8(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f));
}
TEST(TEST_CATEGORY_NAME, float8_min_max)
{
INIT_FLOAT8_TEST
compare_vector_vector(min(float8_a, float8_b), float8_a);
compare_vector_vector(max(float8_a, float8_b), float8_b);
}
TEST(TEST_CATEGORY_NAME, float8_shuffle)
{
INIT_FLOAT8_TEST
vfloat8 res0 = shuffle<0, 1, 2, 3, 1, 3, 2, 0>(float8_a);
compare_vector_vector(res0, make_vfloat8(0.1f, 0.2f, 0.3f, 0.4f, 0.6f, 0.8f, 0.7f, 0.5f));
vfloat8 res1 = shuffle<3>(float8_a);
compare_vector_vector(res1, make_vfloat8(0.4f, 0.4f, 0.4f, 0.4f, 0.8f, 0.8f, 0.8f, 0.8f));
vfloat8 res2 = shuffle<3, 2, 1, 0>(float8_a, float8_b);
compare_vector_vector(res2, make_vfloat8(0.4f, 0.3f, 2.0f, 1.0f, 0.8f, 0.7f, 6.0f, 5.0f));
}
CCL_NAMESPACE_END
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