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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "util/debug.h"
#include <stdlib.h>
#include "bvh/params.h"
#include "util/log.h"
#include "util/string.h"
CCL_NAMESPACE_BEGIN
DebugFlags::CPU::CPU()
: avx2(true), avx(true), sse41(true), sse3(true), sse2(true), bvh_layout(BVH_LAYOUT_AUTO)
{
reset();
}
void DebugFlags::CPU::reset()
{
#define STRINGIFY(x) #x
#define CHECK_CPU_FLAGS(flag, env) \
do { \
flag = (getenv(env) == NULL); \
if (!flag) { \
VLOG(1) << "Disabling " << STRINGIFY(flag) << " instruction set."; \
} \
} while (0)
CHECK_CPU_FLAGS(avx2, "CYCLES_CPU_NO_AVX2");
CHECK_CPU_FLAGS(avx, "CYCLES_CPU_NO_AVX");
CHECK_CPU_FLAGS(sse41, "CYCLES_CPU_NO_SSE41");
CHECK_CPU_FLAGS(sse3, "CYCLES_CPU_NO_SSE3");
CHECK_CPU_FLAGS(sse2, "CYCLES_CPU_NO_SSE2");
#undef STRINGIFY
#undef CHECK_CPU_FLAGS
bvh_layout = BVH_LAYOUT_AUTO;
}
DebugFlags::CUDA::CUDA() : adaptive_compile(false)
{
reset();
}
DebugFlags::HIP::HIP() : adaptive_compile(false)
{
reset();
}
DebugFlags::Metal::Metal() : adaptive_compile(false)
{
reset();
}
void DebugFlags::CUDA::reset()
{
if (getenv("CYCLES_CUDA_ADAPTIVE_COMPILE") != NULL)
adaptive_compile = true;
}
void DebugFlags::HIP::reset()
{
if (getenv("CYCLES_HIP_ADAPTIVE_COMPILE") != NULL)
adaptive_compile = true;
}
void DebugFlags::Metal::reset()
{
if (getenv("CYCLES_METAL_ADAPTIVE_COMPILE") != NULL)
adaptive_compile = true;
}
DebugFlags::OptiX::OptiX()
{
reset();
}
void DebugFlags::OptiX::reset()
{
use_debug = false;
}
DebugFlags::DebugFlags() : viewport_static_bvh(false), running_inside_blender(false)
{
/* Nothing for now. */
}
void DebugFlags::reset()
{
viewport_static_bvh = false;
cpu.reset();
cuda.reset();
optix.reset();
metal.reset();
}
CCL_NAMESPACE_END
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