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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_TYPES_FLOAT3_IMPL_H__
#define __UTIL_TYPES_FLOAT3_IMPL_H__
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
#ifndef __KERNEL_GPU__
# include <cstdio>
#endif
CCL_NAMESPACE_BEGIN
#if !defined(__KERNEL_GPU__)
# ifdef __KERNEL_SSE__
__forceinline float3::float3()
{
}
__forceinline float3::float3(const float3 &a) : m128(a.m128)
{
}
__forceinline float3::float3(const __m128 &a) : m128(a)
{
}
__forceinline float3::operator const __m128 &() const
{
return m128;
}
__forceinline float3::operator __m128 &()
{
return m128;
}
__forceinline float3 &float3::operator=(const float3 &a)
{
m128 = a.m128;
return *this;
}
# endif /* __KERNEL_SSE__ */
__forceinline float float3::operator[](int i) const
{
util_assert(i >= 0);
util_assert(i < 3);
return *(&x + i);
}
__forceinline float &float3::operator[](int i)
{
util_assert(i >= 0);
util_assert(i < 3);
return *(&x + i);
}
ccl_device_inline float3 make_float3(float f)
{
# ifdef __KERNEL_SSE__
float3 a(_mm_set1_ps(f));
# else
float3 a = {f, f, f, f};
# endif
return a;
}
ccl_device_inline float3 make_float3(float x, float y, float z)
{
# ifdef __KERNEL_SSE__
float3 a(_mm_set_ps(0.0f, z, y, x));
# else
float3 a = {x, y, z, 0.0f};
# endif
return a;
}
ccl_device_inline void print_float3(const char *label, const float3 &a)
{
printf("%s: %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z);
}
#endif /* !defined(__KERNEL_GPU__) */
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_FLOAT3_IMPL_H__ */
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