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/* SPDX-License-Identifier: BSD-3-Clause
* Original code Copyright 2017, Intel Corporation
* Modifications Copyright 2018-2022 Blender Foundation. */
#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/* float8 is a reserved type in Metal that has not been implemented. For
* that reason this is named float8_t and not using native vector types. */
#ifdef __KERNEL_GPU__
struct float8_t
#else
struct ccl_try_align(32) float8_t
#endif
{
#ifdef __KERNEL_AVX2__
union {
__m256 m256;
struct {
float a, b, c, d, e, f, g, h;
};
};
__forceinline float8_t();
__forceinline float8_t(const float8_t &a);
__forceinline explicit float8_t(const __m256 &a);
__forceinline operator const __m256 &() const;
__forceinline operator __m256 &();
__forceinline float8_t &operator=(const float8_t &a);
#else /* __KERNEL_AVX2__ */
float a, b, c, d, e, f, g, h;
#endif /* __KERNEL_AVX2__ */
#ifndef __KERNEL_GPU__
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
#endif
};
ccl_device_inline float8_t make_float8_t(float f);
ccl_device_inline float8_t
make_float8_t(float a, float b, float c, float d, float e, float f, float g, float h);
CCL_NAMESPACE_END
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