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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
struct vfloat8;
#ifdef __KERNEL_GPU__
struct vint8
#else
struct ccl_try_align(32) vint8
#endif
{
#ifdef __KERNEL_AVX__
union {
__m256i m256;
struct {
int a, b, c, d, e, f, g, h;
};
};
__forceinline vint8();
__forceinline vint8(const vint8 &a);
__forceinline explicit vint8(const __m256i &a);
__forceinline operator const __m256i &() const;
__forceinline operator __m256i &();
__forceinline vint8 &operator=(const vint8 &a);
#else /* __KERNEL_AVX__ */
int a, b, c, d, e, f, g, h;
#endif /* __KERNEL_AVX__ */
#ifndef __KERNEL_GPU__
__forceinline int operator[](int i) const;
__forceinline int &operator[](int i);
#endif
};
ccl_device_inline vint8 make_vint8(int a, int b, int c, int d, int e, int f, int g, int h);
ccl_device_inline vint8 make_vint8(int i);
ccl_device_inline vint8 make_vint8(const vfloat8 f);
ccl_device_inline vint8 make_vint8(const int4 a, const int4 b);
CCL_NAMESPACE_END
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