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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include <stdlib.h>
#include "util_dynlib.h"
#ifdef _WIN32
#include <windows.h>
CCL_NAMESPACE_BEGIN
struct DynamicLibrary {
HMODULE module;
};
DynamicLibrary *dynamic_library_open(const char *name)
{
HMODULE module = LoadLibrary(name);
if(!module)
return NULL;
DynamicLibrary *lib = new DynamicLibrary();
lib->module = module;
return lib;
}
void *dynamic_library_find(DynamicLibrary *lib, const char *name)
{
return (void*)GetProcAddress(lib->module, name);
}
void dynamic_library_close(DynamicLibrary *lib)
{
FreeLibrary(lib->module);
delete lib;
}
CCL_NAMESPACE_END
#else
#include <dlfcn.h>
CCL_NAMESPACE_BEGIN
struct DynamicLibrary {
void *module;
};
DynamicLibrary *dynamic_library_open(const char *name)
{
void *module = dlopen(name, RTLD_NOW);
if(!module)
return NULL;
DynamicLibrary *lib = new DynamicLibrary();
lib->module = module;
return lib;
}
void *dynamic_library_find(DynamicLibrary *lib, const char *name)
{
return dlsym(lib->module, name);
}
void dynamic_library_close(DynamicLibrary *lib)
{
dlclose(lib->module);
delete lib;
}
CCL_NAMESPACE_END
#endif
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